Measuring the Impact of Objects' Physicalization, Avatar Appearance, and their Consistency on Pick-and-Place Performance in Augmented Reality
Antonin Cheymol, Jacob Wallace, Juri Yoneyama, Rebecca Fribourg, Jean-Marie Normand, Ferran Argelaguet
Abstract
Illustration of a user holding a can under different conditions of objects physicalization and hand appearance studied in this research. In (a) and (b) the user holds a real can, while in (c) and (d) they holds a virtual -non-physicalized -can. Moreover, in (a) and (c) the hand is displayed with its real appearance, while in (b) and (d) it is overlapped with a virtual avatar.
Abstract-Augmented Reality (AR) is a growing technology that enables interaction with both virtual and real objects. However, in order to support the future development of efficient and usable AR interactions, there is still a lack of systematic knowledge establishing basic interaction performance across different conditions. Therefore, in this paper, we report a user study measuring the impact of objects' physicalization (object's set composed of (i) virtual, (ii) real, or (iii) a composite mix of real and virtual objects) and hand appearance (hand's appearance displayed as (i) the real hand, (ii) an avatar, or (iii) dynamically adapting to the surrounding objects' physicalization) on the speed performance of a pick-and-place task. Overall, our results reveal that objects' physicalization plays a significant role in interaction performance, with the more real objects in a set the better the performance. Moreover, our results also suggest that pick-and-place interaction performances are mostly unaffected by the hand appearance. Interestingly, we also observed that interactions with real objects were less efficient as the object condition required the user to alternate between interactions with virtual and real objects (object condition (iii)), which provides novel insights into an important -mostly AR-specific -factor to consider for designing future AR interactions. Taken together, our results provide a rich characterization of different factors influencing different phases of a pick-and-place interaction, which could be employed to improve the design of future AR applications.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext d2867df9-7953-4c9a-871a-cdeafb8836d0Builds on9
- A Systematic Review on the Visualization of Avatars and Agents in AR & VR displayed using Head-Mounted DisplaysFlorian Weidner, Gerd Boettcher, Stephanie Arévalo Arboleda, Chenyao Diao et al.IEEE VR 2023 · 132 citations
- A Comparative Analysis of 3D User Interaction: How to Move Virtual Objects in Mixed RealityHyo Jeong Kang, Jung-Hye Shin, Kevin PontoIEEE VR 2020 · 78 citations
- Towards "Avatar-Friendly" 3D Manipulation Techniques: Bridging the Gap Between Sense of Embodiment and Interaction in Virtual RealityDiane Dewez, Ludovic Hoyet, Anatole Lécuyer, Ferran Argelaguet-SanzCHI 2021 · 57 citations
- Stepping into the Right Shoes: The Effects of User-Matched Avatar Ethnicity and Gender on Sense of Embodiment in Virtual RealityTiffany D. Do, Camille Isabella Protko, Ryan P. McMahanIEEE VR 2024 · 47 citations
- Evaluating Object Manipulation Interaction Techniques in Mixed Reality: Tangible User Interfaces and GestureEvren Bozgeyikli, Lal "Lila" BozgeyikliIEEE VR 2021 · 31 citations
Related papers
- Effect of Hand and Object Visibility in Navigational Tasks Based on Rotational and Translational Movements in Virtual RealityAmal Hatira, Zeynep Ecem Gelmez, Anil Ufuk Batmaz, Mine SaracIEEE VR 2024 · 9 citations
- Investigating the Effects of Avatarization and Interaction Techniques on Near-field Mixed Reality Interactions with Physical ComponentsRoshan Venkatakrishnan, Rohith Venkatakrishnan, Ryan Canales, Balagopal Raveendranath et al.IEEE VR 2024 · 11 citations
- Give Me a Hand: Improving the Effectiveness of Near-field Augmented Reality Interactions By Avatarizing Users' End EffectorsRoshan Venkatakrishnan, Rohith Venkatakrishnan, Balagopal Raveendranath, Christopher C. Pagano et al.IEEE VR 2023 · 9 citations
- May The Force be With You: Cloning Distant Objects to Improve Medium-Field Interactions in Augmented RealityDanish Nisar Ahmed Tamboli, Rohith Venkatakrishnan, Roshan Venkatakrishnan, Balagopal Raveendranath et al.IEEE VR 2025 · 1 citation
- Depth Cue Conflicts Between Real and Virtual Objects Disrupt Visually-Guided Reaching in Augmented RealityDomenic Au, Robert S. Allison, Laurie M. WilcoxIEEE VR 2026 · 2 citations
