Lune

IEEE VR2025Top-tier venue

Measuring the Impact of Objects' Physicalization, Avatar Appearance, and their Consistency on Pick-and-Place Performance in Augmented Reality

Antonin Cheymol, Jacob Wallace, Juri Yoneyama, Rebecca Fribourg, Jean-Marie Normand, Ferran Argelaguet

2025Year
1Citations

Abstract

Illustration of a user holding a can under different conditions of objects physicalization and hand appearance studied in this research. In (a) and (b) the user holds a real can, while in (c) and (d) they holds a virtual -non-physicalized -can. Moreover, in (a) and (c) the hand is displayed with its real appearance, while in (b) and (d) it is overlapped with a virtual avatar.

Abstract-Augmented Reality (AR) is a growing technology that enables interaction with both virtual and real objects. However, in order to support the future development of efficient and usable AR interactions, there is still a lack of systematic knowledge establishing basic interaction performance across different conditions. Therefore, in this paper, we report a user study measuring the impact of objects' physicalization (object's set composed of (i) virtual, (ii) real, or (iii) a composite mix of real and virtual objects) and hand appearance (hand's appearance displayed as (i) the real hand, (ii) an avatar, or (iii) dynamically adapting to the surrounding objects' physicalization) on the speed performance of a pick-and-place task. Overall, our results reveal that objects' physicalization plays a significant role in interaction performance, with the more real objects in a set the better the performance. Moreover, our results also suggest that pick-and-place interaction performances are mostly unaffected by the hand appearance. Interestingly, we also observed that interactions with real objects were less efficient as the object condition required the user to alternate between interactions with virtual and real objects (object condition (iii)), which provides novel insights into an important -mostly AR-specific -factor to consider for designing future AR interactions. Taken together, our results provide a rich characterization of different factors influencing different phases of a pick-and-place interaction, which could be employed to improve the design of future AR applications.

Ask about this paper

Your agent reads all of it.

Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.

Questions to start from

Your agent calls

Luneget_paper_fulltext

Ask in Lune

Free to start. No credit card required.

lune papers fulltext d2867df9-7953-4c9a-871a-cdeafb8836d0

Builds on9

Related papers

Dusk over the sea between two cliffs drawn in fine vertical lines