Effect of Hand and Object Visibility in Navigational Tasks Based on Rotational and Translational Movements in Virtual Reality
Amal Hatira, Zeynep Ecem Gelmez, Anil Ufuk Batmaz, Mine Sarac
Abstract
During object manipulation in Virtual Reality (VR) systems, realistically visualizing avatars and objects can hinder user performance and experience by complicating the task or distracting the user from the environment due to possible occlusions. Users might feel the urge to go through biomechanical changes, such as re-positioning the head to visualize the interaction area. In this paper, we investigate the effect of hand avatar and object visibility in navigational tasks using a VR headset. We performed two user studies where participants grasped a small, cylindrical object and navigated it through the virtual obstacles performing rotational or translational movements. We used three different visibility conditions for the hand avatar (opaque, transparent, and invisible) and two conditions for the object (opaque and transparent). Our results indicate that participants performed faster and with fewer collisions using the invisible and transparent hands compared to the opaque hand and fewer collisions with the opaque object compared to the transparent one. Furthermore, participants preferred to use the combination of the transparent hand avatar with the opaque object. The findings of this study might be useful to researchers and developers in deciding the visibility/transparency conditions of hand avatars and virtual objects for tasks that require precise navigational activities.
Ask about this paper
Ask your agent about it.
Lune has read the top-tier papers around this one, so every answer names the papers it rests on.
Your agent calls
Lunesearch_papers
Free to start. No credit card required.
Terminal
Install the CLIlune papers get 7d2dc001-efe6-4d4f-8666-28e64da27c9aCited by top-tier papers1
Ask how each one uses itRelated papers
- Give Me a Hand: Improving the Effectiveness of Near-field Augmented Reality Interactions By Avatarizing Users' End EffectorsRoshan Venkatakrishnan, Rohith Venkatakrishnan, Balagopal Raveendranath, Christopher C. Pagano et al.IEEE VR 2023 · 9 citations
- Measuring the Impact of Objects' Physicalization, Avatar Appearance, and their Consistency on Pick-and-Place Performance in Augmented RealityAntonin Cheymol, Jacob Wallace, Juri Yoneyama, Rebecca Fribourg et al.IEEE VR 2025 · 1 citation
- Comparing Different Grasping Visualizations for Object Manipulation in VR using ControllersGiorgos Ganias, Christos Lougiakis, Akrivi Katifori, Maria Roussou et al.IEEE VR 2023 · 13 citations
- Toward Making Virtual Reality (VR) More Inclusive for Older Adults: Investigating Aging Effect on Target Selection and Manipulation Tasks in VRZhiqing Wu, Duotun Wang, Shumeng Zhang, Yuru Huang et al.CHI 2024 · 27 citations
- Stretch your reach: Studying Self-Avatar and Controller Misalignment in Virtual Reality InteractionJose Luis Ponton, Reza Keshavarz, Alejandro Beacco, Nuria PelechanoCHI 2024 · 5 citations
