A Comparative Analysis of 3D User Interaction: How to Move Virtual Objects in Mixed Reality
Hyo Jeong Kang, Jung-Hye Shin, Kevin Ponto
Abstract
Using one’s hands can be a natural and intuitive method for interacting with 3D objects in a mixed reality environment. This study explores three hand-interaction techniques, including the gaze and pinch, touch and grab, and worlds-in-miniature interaction for selecting and moving virtual furniture in the 3D scene. Overall, a comparative analysis reveals that the worlds-in-miniature provided the best usability and task performance than other studied techniques. We also conducted in-depth interviews and analyzed participants’ hand gestures in order to identify desired attributes for 3D hand interaction design. Findings from interviews suggest that, when it comes to enjoyment and discoverability, users prefer directly manipulating the virtual furniture to interacting with objects remotely or using in-direct interactions such as gaze. Another insight this study provides is the critical roles of the virtual object’s visual appearance in designing natural hand interaction. Gesture analysis reveals that shapes of furniture, as well as its perceived features such as weight, largely determined the participant’s instinctive form of hand interaction (i.e., lift, grab, push). Based on these findings, we present design suggestions that can aid 3D interaction designers to develop a natural and intuitive hand interaction for mixed reality.
Ask about this paper
Ask your agent about it.
Lune has read the top-tier papers around this one, so every answer names the papers it rests on.
Your agent calls
Lunesearch_papers
Free to start. No credit card required.
Terminal
Install the CLIlune papers get 3c5eec2f-5ff1-4706-9b45-1af72edce40eCited by top-tier papers5
- Influence of Interactivity and Social Environments on User Experience and Social Acceptability in Virtual RealityMaurizio Vergari, Tanja Kojic, Francesco Vona, Franca Garzotto et al.IEEE VR 2021 · 36 citations
- Evaluating Object Manipulation Interaction Techniques in Mixed Reality: Tangible User Interfaces and GestureEvren Bozgeyikli, Lal "Lila" BozgeyikliIEEE VR 2021 · 31 citations
- Traversing Dual Realities: Investigating Techniques for Transitioning 3D Objects between Desktop and Augmented Reality EnvironmentsTobias Rau, Tobias Isenberg, Andreas Köhn, Michael Sedlmair et al.CHI 2025 · 8 citations
- HandyNotes: using the hands to create semantic representations of contextually aware real-world objectsClément Quere, Aline Menin, Raphaël Julien, Hui-Yin Wu et al.IEEE VR 2024 · 2 citations
- Measuring the Impact of Objects' Physicalization, Avatar Appearance, and their Consistency on Pick-and-Place Performance in Augmented RealityAntonin Cheymol, Jacob Wallace, Juri Yoneyama, Rebecca Fribourg et al.IEEE VR 2025 · 1 citation
Related papers
- At a Glance to Your Fingertips: Enabling Direct Manipulation of Distant Objects Through SightWarpYang Liu, Thorbjørn Mikkelsen, Zehai Liu, Gengchen Tian et al.UIST 2025 · 3 citations
- Freehand Grasping: An Analysis of Grasping for Docking Tasks in Virtual RealityAndreea-Dalia Blaga, Maite Frutos-Pascual, Chris Creed, Ian WilliamsIEEE VR 2021 · 18 citations
- Toward Intuitive Acquisition of Occluded VR Objects Through an Interactive Disocclusion Mini-mapMykola Maslych, Yahya Hmaiti, Ryan Ghamandi, Paige Leber et al.IEEE VR 2023 · 19 citations
- Preshaping Hand Behaviour for Direct and Indirect Manipulation of 3D ObjectsThorbjørn Mikkelsen, Qiushi Zhou, Mar González-Franco, Hans Gellersen et al.CHI 2026 · 3 citations
- Scene-Context-Aware Indoor Object Selection and Movement in VRMiao Wang, Zi-Ming Ye, Jin-Chuan Shi, Yang-Liang YangIEEE VR 2021 · 14 citations
