Lune

CHI2024Top-tier venue

Toxicity in Online Games: The Prevalence and Efficacy of Coping Strategies

Julian Frommel, Regan L. Mandryk

2024Year
22Citations
2Top-tier citations

Abstract

Toxicity is pervasive in online multiplayer games, exposing players to disruptive and harmful behaviours. Players employ various approaches to cope with exposure to toxicity; however, game designers and researchers lack guidance on how to implement coping support within games. In this paper, we first conduct a formative study to collect a comprehensive list of coping approaches from toxicity literature and use affinity mapping to identify overarching game-based coping strategies. Then, we report findings from a survey (n = 85) on players’ experiences with toxicity, how they employ the identified coping strategies, how games support coping, and their general coping styles. Our paper contributes a framework for coping strategies to deal with game-based toxicity and provides insights into the prevalence of these strategies among players and factors that affect their usage and effectiveness. These findings can be used to guide better in-game tools that help players mitigate the harm caused by toxicity.

Ask about this paper

Your agent reads all of it.

Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.

Questions to start from

Your agent calls

Luneget_paper_fulltext

Ask in Lune

Free to start. No credit card required.

lune papers fulltext 48abbbe5-dd88-478d-9854-c8f64a1ce52b

Cited by top-tier papers2

Ask how each one uses it

Builds on6

Related papers

Dusk over the sea between two cliffs drawn in fine vertical lines