The Ethics of Multiplayer Game Design and Community Management: Industry Perspectives and Challenges
Lucy A. Sparrow, Martin R. Gibbs, Michael Victor Arnold
Abstract
Game industry professionals are frequently implementing new methods of addressing ethical issues related to in-game toxicity and disruptive player behaviours associated with online multiplayer games. However, academic work on these behaviours tends to focus on the perspectives of players rather than the industry. To fully understand the ethics of multiplayer games and promote ethical design, we must examine the challenges facing those designing multiplayer games through an ethical lens. To this end, this paper presents a reflexive thematic analysis of 21 in-depth interviews with games industry professionals on their ethical views and experiences in game design and community management. We identify a number of tensions involved in making ethics-related design decisions for divided player communities alongside current game design practices that are concerned with functionality, revenue and entertainment. We then put forward a set of design considerations for integrating ethics into multiplayer game design.
Ask about this paper
Ask your agent about it.
Lune has read the top-tier papers around this one, so every answer names the papers it rests on.
Your agent calls
Lunesearch_papers
Free to start. No credit card required.
Terminal
Install the CLIlune papers get 5b5d1355-faff-4502-af57-83514985e327Cited by top-tier papers2
- Traumatizing or Just Annoying? Unveiling the Spectrum of Gamer Toxicity in the StarCraft II CommunitySamuli Laato, Bastian Kordyaka, Juho HamariCHI 2024 · 22 citations
- Searching for the Non-Consequential: Dialectical Activities in HCI and the Limits of ComputersHaoqi ZhangCHI 2024 · 12 citations
Related papers
- Toxicity in Online Games: The Prevalence and Efficacy of Coping StrategiesJulian Frommel, Regan L. MandrykCHI 2024 · 22 citations
- Designed for Hostility? Toxic Behavior and Ambivalent Game Elements in Online Multiplayer Game GenresBastian KordyakaCHI 2026 · 2 citations
- See No Evil, Hear No Evil, Speak No Evil: How Collegiate Players Define, Experience and Cope with ToxicitySelen Türkay, Jessica Formosa, Sonam Adinolf, Robert Cuthbert et al.CHI 2020 · 126 citations
- Transparency, Fairness, and Coping: How Players Experience Moderation in Multiplayer Online GamesRenkai Ma, Yao Li, Yubo KouCHI 2023 · 23 citations
- Don't You Know That You're Toxic: Normalization of Toxicity in Online GamingNicole A. Beres, Julian Frommel, Elizabeth Reid, Regan L. Mandryk et al.CHI 2021 · 235 citations
