FreeTimeGS: Free Gaussian Primitives at Anytime Anywhere for Dynamic Scene Reconstruction
Yifan Wang, Peishan Yang, Zhen Xu, Jiaming Sun, Zhanhua Zhang, Yong Chen, Hujun Bao, Sida Peng, Xiaowei Zhou
Abstract
25.98 dB 26.75 dB Figure 1 . Photorealistic and real-time rendering of dynamic 3D scenes. Our method achieves the best performance on challenging dynamic scenes with fast and complex motion. Compared with current state-of-the-art methods 4DGS [48] and STGS [21], our PSNR is improved by 2.4dB and 1.4dB on the SelfCap dataset. For dynamic regions, our PSNR is improved by 4.1dB and 2.6dB. What's more, our method supports real-time rendering at 1080p resolution with a speed of 450 FPS using a single RTX 4090 GPU.
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