ST-4DGS: Spatial-Temporally Consistent 4D Gaussian Splatting for Efficient Dynamic Scene Rendering
Deqi Li, Shi-Sheng Huang, Zhiyuan Lu, Xinran Duan, Hua Huang
Abstract
Dynamic scene rendering at any novel view continues to be a difficult but important task, especially for high-fidelity rendering quality with efficient rendering speed. The recent 3D Gaussian Splatting, i.e., 3DGS, shows great success for static scene rendering with impressive quality at a very efficient speed. However, the extension of 3DGS from static scene to dynamic 4DGS is still challenging, even for scenes with modest amounts of foreground object movement (such as a human moving an object). This paper proposes a novel spatial-temporally 4D Gaussian Splatting, i.e., ST-4DGS, which aims at the spatial-temporally persistent dynamic rendering quality and maintains real-time rendering efficiency. The key ideas of ST-4DGS are two novel mechanisms: (1) a novel spatial-temporal 4D Gaussian Splatting with a motion-aware shape regularization, and (2) a spatial-temporal joint density control mechanism. The proposed mechanisms efficiently prevent the compactness degeneration of the 4D Gaussian representation during dynamic scene learning, thus leading to spatial-temporally consistent dynamic rendering quality. With extensive evaluation on public datasets, our ST-4DGS can achieve much better dynamic rendering quality than previous approaches, such as 4DGS, HexPlane, K-Plane, 4K4D, etc, and in a more efficient rendering speed for persistent dynamic rendering. To our best knowledge, ST-4DGS is a new state-of-the-art 4D Gaussian Splatting for high-fidelity dynamic rendering, especially ensuring the spatial-temporally consistent rendering quality in scenes with modest movement. The code is available at https://github.com/wanglids/ST-4DGS.
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