SkillMimic: Learning Basketball Interaction Skills from Demonstrations
Yinhuai Wang, Qihan Zhao, Runyi Yu, Hok Wai Tsui, Ailing Zeng, Jing Lin, Zhengyi Luo, Jiwen Yu, Xiu Li, Qifeng Chen, Jian Zhang, Lei Zhang, Ping Tan
2025Year
8Top-tier citations
Abstract
Figure 1 . We propose a novel approach that for the first time enables physically simulated humanoids to learn a variety of basketball interaction skills from Human-Object Interaction (HOI) data, including but not limited to shooting (blue), retrieving (red), and turnaround layup (yellow). Once acquired, these interaction skills can be composed to accomplish complex tasks, such as consecutive scoring (green).
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Cited by top-tier papers8
- KungfuBot: Physics-Based Humanoid Whole-Body Control for Learning Highly-Dynamic SkillsWeiji Xie, Jinrui Han, Jiakun Zheng, Huanyu Li et al.NeurIPS 2025 · 120 citations
- Go to Zero: Towards Zero-Shot Motion Generation with Million-Scale DataKe Fan, Shunlin Lu, Minyue Dai, Runyi Yu et al.ICCV 2025 · 11 citations
- InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction GraphsBin Li, Ruichi Zhang, Han Liang, Jingyan Zhang et al.CVPR 2026 · 4 citations
- TeamHOI: Learning a Unified Policy for Cooperative Human-Object Interactions with Any Team SizeStefan Lionar, Gim Hee LeeCVPR 2026 · 3 citations
- Learning to Control Physically-simulated 3D Characters via Generating and Mimicking 2D MotionsJianan Li, Xiao Chen, Tao Huang, Tien-Tsin WongCVPR 2026 · 3 citations
Builds on18
- AMP: adversarial motion priors for stylized physics-based character controlXue Bin Peng, Ze Ma, Pieter Abbeel, Sergey Levine et al.SIGGRAPH 2021 · 392 citations
- Perpetual Humanoid Control for Real-time Simulated AvatarsZhengyi Luo, Jinkun Cao, Alexander Winkler, Kris Kitani et al.ICCV 2023 · 256 citations
- ASE: large-scale reusable adversarial skill embeddings for physically simulated charactersXue Bin Peng, Yunrong Guo, Lina Halper, Sergey Levine et al.SIGGRAPH 2022 · 217 citations
- InterDiff: Generating 3D Human-Object Interactions with Physics-Informed DiffusionSirui Xu, Zhengyuan Li, Yu-Xiong Wang, Liang-Yan GuiICCV 2023 · 201 citations
- Unified Human-Scene Interaction via Prompted Chain-of-ContactsZeqi Xiao, Tai Wang, Jingbo Wang, Jinkun Cao et al.ICLR 2024 · 113 citations
Related papers
- CG-HOI: Contact-Guided 3D Human-Object Interaction GenerationChristian Diller, Angela DaiCVPR 2024
- Local motion phases for learning multi-contact character movementsSebastian Starke, Yiwei Zhao, Taku Komura, Kazi A. ZamanSIGGRAPH 2020 · 186 citations
- Learning Object-Centric Motion Priors from Human for Robotic Dexterous ManipulationZhengdong Hong, Guofeng ZhangAAAI 2026
- PrimHOI: Compositional Human-Object Interaction via Reusable PrimitivesKai Jia, Tengyu Liu, Yixin Zhu, Mingtao Pei et al.ICCV 2025 · 4 citations
- InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object InteractionsSirui Xu, Hung Yu Ling, Yu-Xiong Wang, Liang-Yan GuiCVPR 2025
