Maximizing utility in multi-agent environments by anticipating the behavior of other learners
Angelos Assos, Yuval Dagan, Constantinos Daskalakis
Abstract
Learning algorithms are often used to make decisions in sequential decision-making environments. In multi-agent settings, the decisions of each agent can affect the utilities/losses of the other agents. Therefore, if an agent is good at anticipating the behavior of the other agents, in particular how they will make decisions in each round as a function of their experience that far, it could try to judiciously make its own decisions over the rounds of the interaction so as to influence the other agents to behave in a way that ultimately benefits its own utility. In this paper, we study repeated two-player games involving two types of agents: a learner, which employs an online learning algorithm to choose its strategy in each round; and an optimizer, which knows the learner's utility function and the learner's online learning algorithm. The optimizer wants to plan ahead to maximize its own utility, while taking into account the learner's behavior. We provide two results: a positive result for repeated zero-sum games and a negative result for repeated general-sum games. Our positive result is an algorithm for the optimizer, which exactly maximizes its utility against a learner that plays the Replicator Dynamics -- the continuous-time analogue of Multiplicative Weights Update (MWU). Additionally, we use this result to provide an algorithm for the optimizer against MWU, i.e. for the discrete-time setting, which guarantees an average utility for the optimizer that is higher than the value of the one-shot game. Our negative result shows that, unless P=NP, there is no Fully Polynomial Time Approximation Scheme (FPTAS) for maximizing the utility of an optimizer against a learner that best-responds to the history in each round. Yet, this still leaves open the question of whether there exists a polynomial-time algorithm that optimizes the utility up to .
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Cited by top-tier papers2
- Learning to Steer Learners in GamesYizhou Zhang, Yian Ma, Eric MazumdarICML 2025
- Achieving Equilibrium Under Utility Heterogeneity: An Agent-Attention Framework for Multi-Agent Multi-Objective Reinforcement LearningZhuhui Li, Chunbo Luo, Liming Huang, Luyu Qi et al.AAAI 2026
Builds on12
- Near-Optimal No-Regret Learning in General GamesConstantinos Daskalakis, Maxwell Fishelson, Noah GolowichNeurIPS 2021 · 141 citations
- On Last-Iterate Convergence Beyond Zero-Sum GamesIoannis Anagnostides, Ioannis Panageas, Gabriele Farina, Tuomas SandholmICML 2022 · 52 citations
- Auctions between Regret-Minimizing AgentsYoav Kolumbus, Noam NisanWWW 2022 · 47 citations
- Near-Optimal No-Regret Learning Dynamics for General Convex GamesGabriele Farina, Ioannis Anagnostides, Haipeng Luo, Chung-Wei Lee et al.NeurIPS 2022 · 43 citations
- Contracting with a Learning AgentGuru Guruganesh, Yoav Kolumbus, Jon Schneider, Inbal Talgam-Cohen et al.NeurIPS 2024 · 38 citations
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