Learning to Steer Learners in Games
Yizhou Zhang, Yian Ma, Eric Mazumdar
Abstract
We consider the problem of learning to exploit learning algorithms through repeated interactions in games. Specifically, we focus on the case of repeated two player, finite-action games, in which an optimizer aims to steer a no-regret learner to a Stackelberg equilibrium without knowledge of its payoffs. We first show that this is impossible if the optimizer only knows that the learner is using an algorithm from the general class of no-regret algorithms. This suggests that the optimizer requires more information about the learner's objectives or algorithm to successfully exploit them. Building on this intuition, we reduce the problem for the optimizer to that of recovering the learner's payoff structure. We demonstrate the effectiveness of this approach if the learner's algorithm is drawn from a smaller class by analyzing two examples: one where the learner uses an ascent algorithm, and another where the learner uses stochastic mirror ascent with known regularizer and step sizes.
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