Painting with 3D Gaussian Splat Brushes
Karran Pandey, Anita Hu, Clement Fuji Tsang, Or Perel, Karan Singh, Maria Shugrina
Abstract
We explore interactive painting on 3D Gaussian splat scenes and other surfaces using 3D Gaussian splat brushes, each containing a chunk of realistic texture-geometry that make capture representations so appealing. The suite of brush capabilities we propose enables 3D artists to capture and then remix real world imagery and geometry with direct interactive control. In particular, we propose a set of algorithms for 1) selecting subsets of Gaussians as a brush pattern interactively, 2) applying the brush interactively to the same or other 3DGS scenes or other 3D surfaces using stamp-based painting, 3) using an inpainting Diffusion Model to adjust stamp seams for seamless and realistic appearance. We also present an ensemble of artistic brush parameters, resulting in a wide range of appearance options for the same brush. Our contribution is a judicious combination of algorithms, design features and creative affordances, that together enable the first prototype implementation of interactive brush-based painting with 3D Gaussian splats. We evaluate our system by showing compelling results on a diverse set of 3D scenes; and a user study with VFX/animation professionals, to validate system features, workflow, and potential for creative impact. Code and data for this paper can be accessed from splatpainting.github.io.
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