Towards Realistic Example-based Modeling via 3D Gaussian Stitching
Xinyu Gao, Ziyi Yang, Bingchen Gong, Xiaoguang Han, Sipeng Yang, Xiaogang Jin
Abstract
Abstract Using parts of existing models to rebuild new models, commonly termed as example-based modeling, is a classical methodology in the realm of computer graphics. Previous works mostly focus on shape composition, making them very hard to use for realistic composition of 3D objects captured from real-world scenes. This leads to combining multiple NeRFs into a single 3D scene to achieve seamless appearance blending. However, the current SeamlessNeRF method struggles to achieve interactive editing and harmonious stitching for real-world scenes due to its gradientbased strategy and grid-based representation. To this end, we present an example-based modeling method that com-bines multiple Gaussian fields in a point-based representation using sample-guided synthesis. Specifically, as for composition, we create a GUI to segment and transform multiple fields in real time, easily obtaining a semantically meaningful composition of models represented by 3D Gaussian Splatting (3DGS). For texture blending, due to the discrete and irregular nature of 3DGS, straightforwardly applying gradient propagation as SeamlssNeRF is not supported. Thus, a novel sampling-based cloning method is proposed to harmonize the blending while preserving the original rich texture and content. Our workflow consists of three steps: 1) real-time segmentation and transformation of 3DGS using a well-tailored GUI, 2) KNN analysis to identify boundary points in the intersecting area between the source and target models, and 3) two-phase optimization of the target model using sampling-based cloning and This CVPR paper is the Open Access version, provided by the Computer Vision Foundation. Except for this watermark, it is identical to the accepted version; the final published version of the proceedings is available on IEEE Xplore. gradient constraints. Extensive experimental results validate that our approach significantly outperforms previous works in realistic synthesis, demonstrating its practicality.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Cited by top-tier papers5
- Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian SplattingZiyi Yang, Xinyu Gao, Yang-Tian Sun, Yihua Huang et al.NeurIPS 2024 · 115 citations
- VR-Doh: Hands-on 3D Modeling in Virtual RealityZhaofeng Luo, Zhitong Cui, Shijian Luo, Mengyu Chu et al.SIGGRAPH 2025 · 9 citations
- AG2aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and EditingZhaonan Wang, Manyi Li, Changhe TuICCV 2025 · 5 citations
- CraftMesh: High-Fidelity Generative Mesh Manipulation via Poisson Seamless FusionJames Jincheng Hu, Yuxiao Wu, Youcheng Cai, Ligang LiuCVPR 2026 · 3 citations
- More Natural, More Real: Object-aware Gaussian Splatting for 3D Visual Decoding from Human BrainHaodong Jing, Dongyao Jiang, Jixin Wang, Junhao Jia et al.CVPR 2026
Builds on33
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 5,687 citations
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan et al.CVPR 2022 · 1,603 citations
- Block-NeRF: Scalable Large Scene Neural View SynthesisMatthew Tancik, Vincent Casser, Xinchen Yan, Sabeek Pradhan et al.CVPR 2022 · 702 citations
- LERF: Language Embedded Radiance FieldsJustin Kerr, Chung Min Kim, Ken Goldberg, Angjoo Kanazawa et al.ICCV 2023 · 620 citations
- Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian SplattingZeyu Yang, Hongye Yang, Zijie Pan, Li ZhangICLR 2024 · 529 citations
Related papers
- Feature 3DGS: Supercharging 3D Gaussian Splatting to Enable Distilled Feature FieldsShijie Zhou, Haoran Chang, Sicheng Jiang, Zhiwen Fan et al.CVPR 2024 · 145 citations
- Mani-GS: Gaussian Splatting Manipulation with Triangular MeshXiangjun Gao, Xiaoyu Li, Yiyu Zhuang, Qi Zhang et al.CVPR 2025
- Structure Consistent Gaussian Splatting with Matching Prior for Few-shot Novel View SynthesisRui Peng, Wangze Xu, Luyang Tang, Levio Leo et al.NeurIPS 2024 · 32 citations
- ReGS: Reference-based Controllable Scene Stylization with Gaussian SplattingYiqun Mei, Jiacong Xu, Vishal M. PatelNeurIPS 2024
- Splat and Replace: 3D Reconstruction with Repetitive ElementsNicolás Violante, Andreas Meuleman, Alban Gauthier, Frédo Durand et al.SIGGRAPH 2025 · 4 citations
