Mani-GS: Gaussian Splatting Manipulation with Triangular Mesh
Xiangjun Gao, Xiaoyu Li, Yiyu Zhuang, Qi Zhang, Wenbo Hu, Chaopeng Zhang, Yao Yao, Ying Shan, Long Quan
Abstract
Neural 3D representations, such as Neural Radiation Fields (NeRF), excel at producing photorealistic rendering results but lack the flexibility for manipulation and editing which is crucial for content creation. However, manipulating NeRF is not highly controllable and requires a long training and inference time. With the emergence of 3D Gaussian Splatting (3DGS), extremely high-fidelity novel view synthesis can be achieved using an explicit point-based 3D representation with much faster training and rendering speed. However, there is still a lack of effective means to manipulate 3DGS freely while maintaining rendering quality. In this work, we aim to tackle the challenge of achieving manipulable photo-realistic rendering. We propose to utilize a triangular mesh to manipulate 3DGS directly with self-adaptation. This approach reduces the need to design various algorithms for different types of 3DGS manipulation. By utilizing a triangle shape-aware Gaussian binding and adapting method, we can achieve 3DGS manipulation and preserve high-fidelity rendering. In addition, our method is also effective with inaccurate meshes extracted from 3DGS. Experiments demonstrate our method’s effectiveness and superiority over baseline approaches.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Cited by top-tier papers5
- LongSplat: Online Generalizable 3D Gaussian Splatting from Long Sequence ImagesGuichen Huang, Ruoyu Wang, Xiangjun Gao, Che Sun et al.AAAI 2026 · 6 citations
- DynamicTree: Interactive Real Tree Animation via Sparse Voxel SpectrumYaokun Li, Lihe Ding, Xiao Chen, Guang Tan et al.CVPR 2026 · 1 citation
- PhysSkin: Real-Time and Generalizable Physics-Based Animation via Self-Supervised Neural SkinningYuanhang Lei, Tao Cheng, Xingxuan Li, Boming Zhao et al.CVPR 2026 · 1 citation
- SimArt: Decomposing Monolithic Meshes into Sim-ready Articulated Assets via MLLMChuanrui Zhang, Minghan Qin, Yuang Wang, Baifeng Xie et al.SIGGRAPH 2026
- UniMGS: Unifying Mesh and 3D Gaussian Splatting with Single-Pass Rasterization and Proxy-Based DeformationZeyu Xiao, Mingyang Sun, Yimin Cong, Lintao Wang et al.AAAI 2026
Builds on29
- Learning Transferable Visual Models From Natural Language SupervisionAlec Radford, Jong Wook Kim, Chris Hallacy, Aditya Ramesh et al.ICML 2021 · 47,906 citations
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 5,687 citations
- NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view ReconstructionPeng Wang, Lingjie Liu, Yuan Liu, Christian Theobalt et al.NeurIPS 2021 · 2,500 citations
- Point-NeRF: Point-based Neural Radiance FieldsQiangeng Xu, Zexiang Xu, Julien Philip, Sai Bi et al.CVPR 2022 · 510 citations
- CLIP-NeRF: Text-and-Image Driven Manipulation of Neural Radiance FieldsCan Wang, Menglei Chai, Mingming He, Dongdong Chen et al.CVPR 2022 · 313 citations
Related papers
- 3D Geometry-aware Deformable Gaussian Splatting for Dynamic View SynthesisZhicheng Lu, Xiang Guo, Le Hui, Tianrui Chen et al.CVPR 2024 · 33 citations
- Structure Consistent Gaussian Splatting with Matching Prior for Few-shot Novel View SynthesisRui Peng, Wangze Xu, Luyang Tang, Levio Leo et al.NeurIPS 2024 · 32 citations
- ReGS: Reference-based Controllable Scene Stylization with Gaussian SplattingYiqun Mei, Jiacong Xu, Vishal M. PatelNeurIPS 2024
- Superpoint Gaussian Splatting for Real-Time High-Fidelity Dynamic Scene ReconstructionDiwen Wan, Ruijie Lu, Gang ZengICML 2024 · 43 citations
- HyRF: Hybrid Radiance Fields for Memory-efficient and High-quality Novel View SynthesisZipeng Wang, Dan XuNeurIPS 2025 · 5 citations
