Point-NeRF: Point-based Neural Radiance Fields
Qiangeng Xu, Zexiang Xu, Julien Philip, Sai Bi, Zhixin Shu, Kalyan Sunkavalli, Ulrich Neumann
Abstract
Volumetric neural rendering methods like NeRF [34] generate high-quality view synthesis results but are optimized per-scene leading to prohibitive reconstruction time. On the other hand, deep multi-view stereo methods can quickly reconstruct scene geometry via direct network inference. Point-NeRF combines the advantages of these two approaches by using neural 3D point clouds, with associated neural features, to model a radiance field. Point-NeRF can be rendered efficiently by aggregating neural point features near scene surfaces, in a ray marching-based rendering pipeline. Moreover, Point-NeRF can be initialized via direct inference of a pre-trained deep network to produce a neural point cloud; this point cloud can be finetuned to surpass the visual quality of NeRF with 30× faster training time. Point-NeRF can be combined with other 3D re-construction methods and handles the errors and outliers in such methods via a novel pruning and growing mechanism.
Ask about this paper
Your agent reads all of it.
Lune indexed this paper to the last equation, along with the top-tier papers that cite it. Ask a question and the answer quotes them.
Your agent calls
Luneget_paper_fulltext
Free to start. No credit card required.
Terminal
Install the CLIlune papers fulltext c3fa7318-8ec0-40db-93c2-e93a362193a2Cited by top-tier papers260
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 5,687 citations
- ScanNet++: A High-Fidelity Dataset of 3D Indoor ScenesChandan Yeshwanth, Yueh-Cheng Liu, Matthias Nießner, Angela DaiICCV 2023 · 659 citations
- 4D Gaussian Splatting for Real-Time Dynamic Scene RenderingGuanjun Wu, Taoran Yi, Jiemin Fang, Lingxi Xie et al.CVPR 2024 · 513 citations
- Mip-Splatting: Alias-Free 3D Gaussian SplattingZehao Yu, Anpei Chen, Binbin Huang, Torsten Sattler et al.CVPR 2024 · 360 citations
- Point-SLAM: Dense Neural Point Cloud-based SLAMErik Sandström, Yue Li, Luc Van Gool, Martin R. OswaldICCV 2023 · 269 citations
Builds on16
- Neural Sparse Voxel FieldsLingjie Liu, Jiatao Gu, Kyaw Zaw Lin, Tat-Seng Chua et al.NeurIPS 2020 · 1,535 citations
- Nerfies: Deformable Neural Radiance FieldsKeunhong Park, Utkarsh Sinha, Jonathan T. Barron, Sofien Bouaziz et al.ICCV 2021 · 1,442 citations
- PlenOctrees for Real-time Rendering of Neural Radiance FieldsAlex Yu, Ruilong Li, Matthew Tancik, Hao Li et al.ICCV 2021 · 1,284 citations
- Multiview Neural Surface Reconstruction by Disentangling Geometry and AppearanceLior Yariv, Yoni Kasten, Dror Moran, Meirav Galun et al.NeurIPS 2020 · 1,010 citations
- Baking Neural Radiance Fields for Real-Time View SynthesisPeter Hedman, Pratul P. Srinivasan, Ben Mildenhall, Jonathan T. Barron et al.ICCV 2021 · 636 citations
Related papers
- MVSNeRF: Fast Generalizable Radiance Field Reconstruction from Multi-View StereoAnpei Chen, Zexiang Xu, Fuqiang Zhao, Xiaoshuai Zhang et al.ICCV 2021 · 1,024 citations
- Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields ReconstructionCheng Sun, Min Sun, Hwann-Tzong ChenCVPR 2022 · 859 citations
- Stereo Radiance Fields (SRF): Learning View Synthesis for Sparse Views of Novel ScenesJulian Chibane, Aayush Bansal, Verica Lazova, Gerard Pons-MollCVPR 2021
- View Synthesis with Sculpted Neural PointsYiming Zuo, Jia DengICLR 2023 · 10 citations
- Volume Feature Rendering for Fast Neural Radiance Field ReconstructionKang Han, Wei Xiang, Lu YuNeurIPS 2023 · 8 citations
