ReGS: Reference-based Controllable Scene Stylization with Gaussian Splatting
Yiqun Mei, Jiacong Xu, Vishal M. Patel
Abstract
Referenced-based scene stylization that edits the appearance based on a content-aligned reference image is an emerging research area. Starting with a pretrained neural radiance field (NeRF), existing methods typically learn a novel appearance that matches the given style. Despite their effectiveness, they inherently suffer from time-consuming volume rendering, and thus are impractical for many real-time applications. In this work, we propose ReGS, which adapts 3D Gaussian Splatting (3DGS) for reference-based stylization to enable real-time stylized view synthesis. Editing the appearance of a pretrained 3DGS is challenging as it uses discrete Gaussians as 3D representation, which tightly bind appearance with geometry. Simply optimizing the appearance as prior methods do is often insufficient for modeling continuous textures in the given reference image. To address this challenge, we propose a novel texture-guided control mechanism that adaptively adjusts local responsible Gaussians to a new geometric arrangement, serving for desired texture details. The proposed process is guided by texture clues for effective appearance editing, and regularized by scene depth for preserving original geometric structure. With these novel designs, we show ReGs can produce state-of-the-art stylization results that respect the reference texture while embracing real-time rendering speed for free-view navigation.
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Install the CLIlune papers fulltext 64246bce-5a8c-49cd-b77b-220fc2cfc1f3Cited by top-tier papers6
- CLIPGaussian: Universal and Multimodal Style Transfer Based on Gaussian SplattingKornel Howil, Joanna Waczynska, Piotr Borycki, Tadeusz Dziarmaga et al.NeurIPS 2025 · 11 citations
- MS-GS: Multi-Appearance Sparse-View 3D Gaussian Splatting in the WildDeming Li, Kaiwen Jiang, Yutao Tang, Ravi Ramamoorthi et al.NeurIPS 2025 · 7 citations
- Stylos: Multi-View 3D Stylization with Single-Forward Gaussian SplattingHanzhou Liu, Jia Huang, Mi Lu, Srikanth Saripalli et al.ICLR 2026 · 4 citations
- Tune-Your-Style: Intensity-Tunable 3D Style Transfer with Gaussian SplattingYian Zhao, Rushi Ye, Ruochong Zheng, Zesen Cheng et al.ICCV 2025 · 3 citations
- A3GS: Arbitrary Artistic Style into Arbitrary 3D Gaussian SplattingZhiyuan Fang, Rengan Xie, Xuancheng Jin, Qi Ye et al.ICCV 2025 · 1 citation
Builds on47
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 5,687 citations
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 4,089 citations
- Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman et al.ICCV 2021 · 2,700 citations
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan et al.CVPR 2022 · 1,603 citations
- Neural Sparse Voxel FieldsLingjie Liu, Jiatao Gu, Kyaw Zaw Lin, Tat-Seng Chua et al.NeurIPS 2020 · 1,535 citations
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