Tensor4D: Efficient Neural 4D Decomposition for High-Fidelity Dynamic Reconstruction and Rendering
Ruizhi Shao, Zerong Zheng, Hanzhang Tu, Boning Liu, Hongwen Zhang, Yebin Liu
2023年份
139顶会引用
摘要
Figure 1. Given 4 sparse static RGB camera views of a dynamic scene (a), our proposed Tensor4D decomposition enables multiview reconstruction to achieve fine-grained geometry reconstruction even on human fingers (b) and temporal-consistent novel view synthesis on a 3D holographic display (c,d,e). The 4 cameras are settled on four conners of the display. The proposed method demonstrates low-cost, portable and highly immersive telepresence experience.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了最后一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper139
- 4D Gaussian Splatting for Real-Time Dynamic Scene RenderingGuanjun Wu, Taoran Yi, Jiemin Fang, Lingxi Xie 等CVPR 2024 · 被引用 513 次
- Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene ReconstructionZiyi Yang, Xinyu Gao, Wen Zhou, Shaohui Jiao 等CVPR 2024 · 被引用 302 次
- HumanRF: High-Fidelity Neural Radiance Fields for Humans in MotionMustafa Isik, Martin Rünz, Markos Georgopoulos, Taras Khakhulin 等SIGGRAPH 2023 · 被引用 149 次
- 4D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic ScenesYuanxing Duan, Fangyin Wei, Qiyu Dai, Yuhang He 等SIGGRAPH 2024 · 被引用 121 次
- Consistent4D: Consistent 360° Dynamic Object Generation from Monocular VideoYanqin Jiang, Li Zhang, Jin Gao, Weiming Hu 等ICLR 2024 · 被引用 120 次
它引用的顶会 Paper38
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 被引用 4,089 次
- NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view ReconstructionPeng Wang, Lingjie Liu, Yuan Liu, Christian Theobalt 等NeurIPS 2021 · 被引用 2,500 次
- Neural Sparse Voxel FieldsLingjie Liu, Jiatao Gu, Kyaw Zaw Lin, Tat-Seng Chua 等NeurIPS 2020 · 被引用 1,535 次
- Nerfies: Deformable Neural Radiance FieldsKeunhong Park, Utkarsh Sinha, Jonathan T. Barron, Sofien Bouaziz 等ICCV 2021 · 被引用 1,442 次
- Volume Rendering of Neural Implicit SurfacesLior Yariv, Jiatao Gu, Yoni Kasten, Yaron LipmanNeurIPS 2021 · 被引用 1,421 次
相关 Paper
- Holoported Characters: Real-Time Free-Viewpoint Rendering of Humans from Sparse RGB CamerasAshwath Shetty, Marc Habermann, Guoxing Sun, Diogo C. Luvizon 等CVPR 2024 · 被引用 9 次
- 3D Video Loops from Asynchronous InputLi Ma, Xiaoyu Li, Jing Liao, Pedro V. SanderCVPR 2023
- MonoFusion: Sparse-View 4D Reconstruction via Monocular FusionZihan Wang, Jeff Tan, Tarasha Khurana, Neehar Peri 等ICCV 2025 · 被引用 5 次
- 4D Human-Scene Reconstruction from Low-Overlap CapturesMinhyuk Hwang, Sangmin Kim, Seunguk Do, Daneul Kim 等SIGGRAPH 2026
- Seeing the World in a Bag of ChipsJeong Joon Park, Aleksander Holynski, Steven M. SeitzCVPR 2020
