Lune

ICLR2024顶会

Consistent4D: Consistent 360° Dynamic Object Generation from Monocular Video

Yanqin Jiang, Li Zhang, Jin Gao, Weiming Hu, Yao Yao

2024年份
120被引次数
51顶会引用

摘要

In this paper, we present Consistent4D, a novel approach for generating 4D dynamic objects from uncalibrated monocular videos. Uniquely, we cast the 360degree dynamic object reconstruction as a 4D generation problem, eliminating the need for tedious multi-view data collection and camera calibration. This is achieved by leveraging the object-level 3D-aware image diffusion model as the primary supervision signal for training Dynamic Neural Radiance Fields (DyN-eRF). Specifically, we propose a Cascade DyNeRF to facilitate stable convergence and temporal continuity under the supervision signal which is discrete along the time axis. To achieve spatial and temporal consistency, we further introduce an Interpolation-driven Consistency Loss. It is optimized by minimizing the discrepancy between rendered frames from DyNeRF and interpolated frames from a pre-trained video interpolation model. Extensive experiments show that our Consistent4D can perform competitively to prior art alternatives, opening up new possibilities for 4D dynamic object generation from monocular videos, whilst also demonstrating advantage for conventional text-to-3D generation tasks. Our project page is https://consistent4d.github.io/ . Figure 1 : Video-to-4D results achieved by our method. We show the renderings of 2 objects at 2 viewpoints and 3 timestamps.

问问这篇 Paper

智能体会读完全文。

Lune 把这篇 Paper 索引到了最后一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。

可以从这些问题问起

智能体调用

Luneget_paper_fulltext

在 Lune 里问

免费开始,无需绑卡

lune papers fulltext 484a8bba-d5a3-4a0f-979c-dfaf8cee6ca1

引用它的顶会 Paper51

问问它们各自怎么用它

它引用的顶会 Paper31

相关 Paper

黄昏的海面,两侧是细线勾勒的悬崖