GraspR: A Computational Model of Spatial User Preferences for Adaptive Grasp UI Design
Arthur Caetano, Yunhao Luo, Adwait Sharma, Misha Sra
摘要
Grasp User Interfaces (grasp UIs) enable dual-tasking in XR by allowing interaction with digital content while holding physical objects. However, current grasp UI design practices face a fundamental challenge: existing approaches either capture user preferences through labor-intensive elicitation studies that are difficult to scale or rely on biomechanical models that overlook subjective factors. We introduce GraspR, the first computational model that predicts user preferences for single-finger microgestures in grasp UIs. Our data-driven approach combines the scalability of computational methods with human preference modeling, trained on 1,520 preferences collected via a two-alternative forced choice paradigm across eight participants and four frequently used grasp variations. We demonstrate GraspR's effectiveness through a working prototype that dynamically adjusts interface layouts across four everyday tasks. We release both the dataset and code to support future research in adaptive grasp UIs.
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- Gripmarks: Using Hand Grips to Transform In-Hand Objects into Mixed Reality InputQian Zhou, Sarah Sykes, Sidney S. Fels, Kenrick KinCHI 2020 · 被引用 44 次
- SoloFinger: Robust Microgestures while Grasping Everyday ObjectsAdwait Sharma, Michael A. Hedderich, Divyanshu Bhardwaj, Bruno Fruchard 等CHI 2021 · 被引用 37 次
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