MineXR: Mining Personalized Extended Reality Interfaces
Hyunsung Cho, Yukang Yan, Kashyap Todi, Mark Parent, Missie Smith, Tanya R. Jonker, Hrvoje Benko, David Lindlbauer
摘要
Extended Reality (XR) interfaces offer engaging user experiences, but their effective design requires a nuanced understanding of user behavior and preferences. This knowledge is challenging to obtain without the widespread adoption of XR devices. We introduce MineXR, a design mining workflow and data analysis platform for collecting and analyzing personalized XR user interaction and experience data. MineXR enables elicitation of personalized interfaces from participants of a data collection: for any particular context, participants create interface elements using application screenshots from their own smartphone, place them in the environment, and simultaneously preview the resulting XR layout on a headset. Using MineXR, we contribute a dataset of personalized XR interfaces collected from 31 participants, consisting of 695 XR widgets created from 178 unique applications. We provide insights for XR widget functionalities, categories, clusters, UI element types, and placement. Our open-source tools and data support researchers and designers in developing future XR interfaces.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper6
- SituationAdapt: Contextual UI Optimization in Mixed Reality with Situation Awareness via LLM ReasoningZhipeng Li, Christoph Gebhardt, Yves Inglin, Nicolas Steck 等UIST 2024 · 被引用 36 次
- Auptimize: Optimal Placement of Spatial Audio Cues for Extended RealityHyunsung Cho, Alexander Wang, Divya Kartik, Emily Liying Xie 等UIST 2024 · 被引用 19 次
- Evaluating Dynamic Delivery of Audio+Visual Message Notifications in XRHyunsung Cho, Drew Edgar, David Lindlbauer, Joseph O'HaganIEEE VR 2025 · 被引用 13 次
- Automating UI Optimization through Multi-Agentic ReasoningZhipeng Li, Christoph Gebhardt, Yi-Chi Liao, Christian HolzCHI 2026 · 被引用 1 次
- Spatial Context Switches During Knowledge Tasks in Extended RealityWolfgang Büschel, Verena Biener, Dieter SchmalstiegCHI 2026 · 被引用 1 次
它引用的顶会 Paper26
- Enabling Conversational Interaction with Mobile UI using Large Language ModelsBryan Wang, Gang Li, Yang LiCHI 2023 · 被引用 149 次
- DepthLab: Real-time 3D Interaction with Depth Maps for Mobile Augmented RealityRuofei Du, Eric Turner, Maksym Dzitsiuk, Luca Prasso 等UIST 2020 · 被引用 145 次
- Screen Recognition: Creating Accessibility Metadata for Mobile Applications from PixelsXiaoyi Zhang, Lilian de Greef, Amanda Swearngin, Samuel White 等CHI 2021 · 被引用 145 次
- SemanticAdapt: Optimization-based Adaptation of Mixed Reality Layouts Leveraging Virtual-Physical Semantic ConnectionsYifei Cheng, Yukang Yan, Xin Yi, Yuanchun Shi 等UIST 2021 · 被引用 143 次
- AUIT - the Adaptive User Interfaces Toolkit for Designing XR ApplicationsJoão Marcelo Evangelista Belo, Mathias N. Lystbæk, Anna Maria Feit, Ken Pfeuffer 等UIST 2022 · 被引用 114 次
相关 Paper
- PLUME: Record, Replay, Analyze and Share User Behavior in 6DoF XR ExperiencesCharles Javerliat, Sophie Villenave, Pierre Raimbaud, Guillaume LavouéIEEE VR 2024 · 被引用 35 次
- GraspR: A Computational Model of Spatial User Preferences for Adaptive Grasp UI DesignArthur Caetano, Yunhao Luo, Adwait Sharma, Misha SraUIST 2025 · 被引用 1 次
- UI Mobility Control in XR: Switching UI Positionings between Static, Dynamic, and Self EntitiesSiyou Pei, David Kim, Alex Olwal, Yang Zhang 等CHI 2024 · 被引用 19 次
- Privacy in Immersive Extended Reality: Exploring User Perceptions, Concerns, and Coping StrategiesHilda Hadan, Derrick M. Wang, Lennart E. Nacke, Leah Zhang-KennedyCHI 2024 · 被引用 36 次
- Look Before You Leap: Context-Sensitive GUI Grounding for Boosting Automated Extended Reality (XR) TestingShuqing Li, Binchang Li, Yepang Liu, Cuiyun Gao 等FSE 2026
