EAG-PT: Emission-Aware Gaussians and Path Tracing for Diffuse Indoor Scene Reconstruction and Editing
Xijie Yang, Mulin Yu, Changjian Jiang, Kerui Ren, Tao Lu, Jiangmiao Pang, Dahua Lin, Bo Dai, Linning Xu
摘要
Recent radiance-field-based reconstruction methods, such as NeRF and 3DGS, achieve high visual fidelity for indoor scenes, but often break down under scene editing due to baked illumination and the lack of explicit light transport. In contrast, inverse path tracing methods based on mesh representations enforce correct light transport but require highly accurate geometry, making them difficult to apply robustly to real indoor scenes. We present Emission-Aware Gaussians and Path Tracing (EAG-PT), a method for physically based reconstruction and rendering of indoor scenes using a unified 2D Gaussian representation, targeting editable diffuse global illumination. Our approach consists of three key ideas: (1) representing indoor scenes with 2D Gaussians as a transport-friendly geometric proxy that avoids explicit mesh reconstruction; (2) explicitly separating emissive and non-emissive components during reconstruction to support editing; and (3) decoupling reconstruction from final rendering by using efficient single-bounce optimization and high-quality multi-bounce path tracing, respectively. Experiments on synthetic and real indoor scenes show that EAG-PT produces more natural and physically consistent edited renderings than radiance-field reconstructions, while preserving finer geometric detail and avoiding mesh-induced artifacts compared with mesh-based inverse path tracing. These results highlight the potential of our approach for applications such as interior design, XR content creation, and embodied AI.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
它引用的顶会 Paper39
- Segment AnythingAlexander Kirillov, Eric Mintun, Nikhila Ravi, Hanzi Mao 等ICCV 2023 · 被引用 13,211 次
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 被引用 4,089 次
- Depth Anything V2Lihe Yang, Bingyi Kang, Zilong Huang, Zhen Zhao 等NeurIPS 2024 · 被引用 2,305 次
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan 等CVPR 2022 · 被引用 1,603 次
相关 Paper
- GHPT: Real-Time Relightable Gaussian Splatting using Hybrid Path TracingJinyang Bo, Fan Dou, Wenrui Quan, Shangxun Liu 等CVPR 2026
- NeRF as a Non-Distant Environment Emitter in Physics-based Inverse RenderingJingwang Ling, Ruihan Yu, Feng Xu, Chun Du 等SIGGRAPH 2024 · 被引用 14 次
- PhySG: Inverse Rendering With Spherical Gaussians for Physics-Based Material Editing and RelightingKai Zhang, Fujun Luan, Qianqian Wang, Kavita Bala 等CVPR 2021
- PBR-NeRF: Inverse Rendering with Physics-Based Neural FieldsSean Wu, Shamik Basu, Tim Broedermann, Luc Van Gool 等CVPR 2025
- Reflective Gaussian SplattingYuxuan Yao, Zixuan Zeng, Chun Gu, Xiatian Zhu 等ICLR 2025
