Reflective Gaussian Splatting
Yuxuan Yao, Zixuan Zeng, Chun Gu, Xiatian Zhu, Li Zhang
摘要
Novel view synthesis has experienced significant advancements owing to increasingly capable NeRF- and 3DGS-based methods. However, reflective object reconstruction remains challenging, lacking a proper solution to achieve real-time, high-quality rendering while accommodating inter-reflection. To fill this gap, we introduce a Reflective Gaussian splatting (Ref-Gaussian) framework characterized with two components: (I) Physically based deferred rendering that empowers the rendering equation with pixel-level material properties via formulating split-sum approximation; (II) Gaussian-grounded inter-reflection that realizes the desired inter-reflection function within a Gaussian splatting paradigm for the first time. To enhance geometry modeling, we further introduce material-aware normal propagation and an initial per-Gaussian shading stage, along with 2D Gaussian primitives. Extensive experiments on standard datasets demonstrate that Ref-Gaussian surpasses existing approaches in terms of quantitative metrics, visual quality, and compute efficiency. Further, we show that our method serves as a unified solution for both reflective and non-reflective scenes, going beyond the previous alternatives focusing on only reflective scenes. Also, we illustrate that Ref-Gaussian supports more applications such as relighting and editing.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了最后一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper15
- Anti-Aliased 2D Gaussian SplattingMae Younes, Adnane BoukhaymaNeurIPS 2025 · 被引用 9 次
- AG2aussian: Anchor-Graph Structured Gaussian Splatting for Instance-Level 3D Scene Understanding and EditingZhaonan Wang, Manyi Li, Changhe TuICCV 2025 · 被引用 5 次
- 4C4D: 4 Camera 4D Gaussian SplattingJunsheng Zhou, Zhifan Yang, Liang Han, Wenyuan Zhang 等CVPR 2026 · 被引用 4 次
- GeRaF: Neural Geometry Reconstruction from Radio Frequency SignalsJiachen Lu, Hailan Shanbhag, Haitham Al-HassaniehNeurIPS 2025 · 被引用 3 次
- RT-Splatting: Joint Reflection-Transmission Modeling with Gaussian SplattingJi Shi, Xianghua Ying, Bowei Xing, Ruohao Guo 等CVPR 2026 · 被引用 2 次
它引用的顶会 Paper22
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 被引用 4,089 次
- Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman 等ICCV 2021 · 被引用 2,700 次
- NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view ReconstructionPeng Wang, Lingjie Liu, Yuan Liu, Christian Theobalt 等NeurIPS 2021 · 被引用 2,500 次
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan 等CVPR 2022 · 被引用 1,603 次
相关 Paper
- RTR-GS: 3D Gaussian Splatting for Inverse Rendering with Radiance Transfer and ReflectionYongyang Zhou, Fanglue Zhang, Zichen Wang, Lei ZhangACM MM 2025 · 被引用 4 次
- MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material InferenceWenyuan Zhang, Jimin Tang, Weiqi Zhang, Yi Fang 等NeurIPS 2025 · 被引用 25 次
- Ref-DGS: Reflective Dual Gaussian SplattingNingjing Fan, Yiqun Wang, Dong-Ming Yan, Peter WonkaSIGGRAPH 2026
- GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse RenderingHongze Chen, Zehong Lin, Jun ZhangICLR 2025
- 3D Gaussian Splatting with Deferred ReflectionKeyang Ye, Qiming Hou, Kun ZhouSIGGRAPH 2024 · 被引用 48 次
