3D Gaussian Splatting with Deferred Reflection
Keyang Ye, Qiming Hou, Kun Zhou
摘要
The advent of neural and Gaussian-based radiance field methods have achieved great success in the field of novel view synthesis. However, specular reflection remains non-trivial, as the high frequency radiance field is notoriously difficult to fit stably and accurately. We present a deferred shading method to effectively render specular reflection with Gaussian splatting. The key challenge comes from the environment map reflection model, which requires accurate surface normal while simultaneously bottlenecks normal estimation with discontinuous gradients. We leverage the per-pixel reflection gradients generated by deferred shading to bridge the optimization process of neighboring Gaussians, allowing nearly correct normal estimations to gradually propagate and eventually spread over all reflective objects. Our method significantly outperforms state-of-the-art techniques and concurrent work in synthesizing high-quality specular reflection effects, demonstrating a consistent improvement of peak signal-to-noise ratio (PSNR) for both synthetic and real-world scenes, while running at a frame rate almost identical to vanilla Gaussian splatting.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了最后一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper38
- 3D Gaussian Splatting as Markov Chain Monte CarloShakiba Kheradmand, Daniel Rebain, Gopal Sharma, Weiwei Sun 等NeurIPS 2024 · 被引用 285 次
- MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material InferenceWenyuan Zhang, Jimin Tang, Weiqi Zhang, Yi Fang 等NeurIPS 2025 · 被引用 25 次
- Normal-GS: 3D Gaussian Splatting with Normal-Involved RenderingMeng Wei, Qianyi Wu, Jianmin Zheng, Hamid Rezatofighi 等NeurIPS 2024 · 被引用 17 次
- Spherical Voronoi: Directional Appearance as a Differentiable Partition of the SphereFrancesco Di Sario, Daniel Rebain, Dor Verbin, Marco Grangetto 等CVPR 2026 · 被引用 13 次
- Subsurface Scattering for Gaussian SplattingJan-Niklas Dihlmann, Arjun Majumdar, Andreas Engelhardt, Raphael Braun 等NeurIPS 2024 · 被引用 13 次
它引用的顶会 Paper19
- Segment AnythingAlexander Kirillov, Eric Mintun, Nikhila Ravi, Hanzi Mao 等ICCV 2023 · 被引用 13,211 次
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 被引用 4,089 次
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan 等CVPR 2022 · 被引用 1,603 次
- PlenOctrees for Real-time Rendering of Neural Radiance FieldsAlex Yu, Ruilong Li, Matthew Tancik, Hao Li 等ICCV 2021 · 被引用 1,284 次
相关 Paper
- Ref-DGS: Reflective Dual Gaussian SplattingNingjing Fan, Yiqun Wang, Dong-Ming Yan, Peter WonkaSIGGRAPH 2026
- Reflective Gaussian SplattingYuxuan Yao, Zixuan Zeng, Chun Gu, Xiatian Zhu 等ICLR 2025
- PolarGuide-GSDR: 3D Gaussian Splatting Driven by Polarization Priors and Deferred Reflection for Real-World Reflective ScenesDerui Shan, Qian Qiao, Hao Lu, Tao Du 等CVPR 2026 · 被引用 1 次
- TransparentGS: Fast Inverse Rendering of Transparent Objects with GaussiansLetian Huang, Dongwei Ye, Jialin Dan, Chengzhi Tao 等SIGGRAPH 2025 · 被引用 5 次
- RTR-GS: 3D Gaussian Splatting for Inverse Rendering with Radiance Transfer and ReflectionYongyang Zhou, Fanglue Zhang, Zichen Wang, Lei ZhangACM MM 2025 · 被引用 4 次
