AutoCFR: Learning to Design Counterfactual Regret Minimization Algorithms
Hang Xu, Kai Li, Haobo Fu, Qiang Fu, Junliang Xing
摘要
Counterfactual regret minimization (CFR) is the most commonly used algorithm to approximately solving two-player zero-sum imperfect-information games (IIGs). In recent years, a series of novel CFR variants such as CFR+, Linear CFR, DCFR have been proposed and have significantly improved the convergence rate of the vanilla CFR. However, most of these new variants are hand-designed by researchers through trial and error based on different motivations, which generally requires a tremendous amount of efforts and insights. This work proposes to meta-learn novel CFR algorithms through evolution to ease the burden of manual algorithm design. We first design a search language that is rich enough to represent many existing hand-designed CFR variants. We then exploit a scalable regularized evolution algorithm with a bag of acceleration techniques to efficiently search over the combinatorial space of algorithms defined by this language. The learned novel CFR algorithm can generalize to new IIGs not seen during training and performs on par with or better than existing state-of-the-art CFR variants. The code is available at https://github.com/rpSebastian/AutoCFR.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper6
- Dynamic Discounted Counterfactual Regret MinimizationHang Xu, Kai Li, Haobo Fu, Qiang Fu 等ICLR 2024 · 被引用 7 次
- Learning Not to RegretDavid Sychrovsky, Michal Sustr, Elnaz Davoodi, Michael Bowling 等AAAI 2024 · 被引用 5 次
- Efficient Last-Iterate Convergence in Solving Extensive-Form GamesLinjian Meng, Tianpei Yang, Youzhi Zhang, Zhenxing Ge 等NeurIPS 2025 · 被引用 1 次
- A Faster Parameter-Free Regret Matching AlgorithmLinjian Meng, Youzhi Zhang, Shangdong Yang, Wenbin Li 等ICLR 2026
- Faster Game Solving via Asymmetry of Step SizesLinjian Meng, Tianpei Yang, Youzhi Zhang, Zhenxing Ge 等AAAI 2026
它引用的顶会 Paper7
- AutoML-Zero: Evolving Machine Learning Algorithms From ScratchEsteban Real, Chen Liang, David R. So, Quoc V. LeICML 2020 · 被引用 265 次
- Meta-learning curiosity algorithmsFerran Alet, Martin F. Schneider, Tomás Lozano-Pérez, Leslie Pack KaelblingICLR 2020 · 被引用 67 次
- Evolving Space-Time Neural Architectures for VideosA. J. Piergiovanni, Anelia Angelova, Alexander Toshev, Michael S. RyooICCV 2019 · 被引用 62 次
- Few-Shot Bayesian Imitation Learning with Logical Program PoliciesTom Silver, Kelsey R. Allen, Alex K. Lew, Leslie Pack Kaelbling 等AAAI 2020 · 被引用 57 次
- Sample-Efficient Automated Deep Reinforcement LearningJörg K. H. Franke, Gregor Köhler, André Biedenkapp, Frank HutterICLR 2021 · 被引用 49 次
相关 Paper
- Lazy-CFR: fast and near-optimal regret minimization for extensive games with imperfect informationYichi Zhou, Tongzheng Ren, Jialian Li, Dong Yan 等ICLR 2020 · 被引用 15 次
- Faster Game Solving via Hyperparameter SchedulesNaifeng Zhang, Stephen Marcus McAleer, Tuomas SandholmAAAI 2026 · 被引用 6 次
- Double Neural Counterfactual Regret MinimizationHui Li, Kailiang Hu, Shaohua Zhang, Yuan Qi 等ICLR 2020 · 被引用 54 次
- Posterior sampling for multi-agent reinforcement learning: solving extensive games with imperfect informationYichi Zhou, Jialian Li, Jun ZhuICLR 2020 · 被引用 18 次
- An Efficient Deep Reinforcement Learning Algorithm for Solving Imperfect Information Extensive-Form GamesLinjian Meng, Zhenxing Ge, Pinzhuo Tian, Bo An 等AAAI 2023 · 被引用 8 次
