Lune

ICLR2020顶会

Meta-learning curiosity algorithms

Ferran Alet, Martin F. Schneider, Tomás Lozano-Pérez, Leslie Pack Kaelbling

2020年份
67被引次数
19顶会引用

摘要

Exploration is a key component of successful reinforcement learning, but optimal approaches are computationally intractable, so researchers have focused on hand-designing mechanisms based on exploration bonuses and intrinsic reward, some inspired by curious behavior in natural systems. In this work, we propose a strategy for encoding curiosity algorithms as programs in a domain-specific language and searching, during a meta-learning phase, for algorithms that enable RL agents to perform well in new domains. Our rich language of programs, which can combine neural networks with other building blocks including nearest-neighbor modules and can choose its own loss functions, enables the expression of highly generalizable programs that perform well in domains as disparate as grid navigation with image input, acrobot, lunar lander, ant and hopper. To make this approach feasible, we develop several pruning techniques, including learning to predict a program's success based on its syntactic properties. We demonstrate the effectiveness of the approach empirically, finding curiosity strategies that are similar to those in published literature, as well as novel strategies that are competitive with them and generalize well.

问问这篇 Paper

智能体会读完全文。

Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。

可以从这些问题问起

智能体调用

Luneget_paper_fulltext

在 Lune 里问

免费开始,无需绑卡

引用它的顶会 Paper19

问问它们各自怎么用它

它引用的顶会 Paper1

相关 Paper

黄昏的海面,两侧是细线勾勒的悬崖