CAGS: Color-Adaptive Volumetric Video Streaming with Dynamic 3D Gaussian Splatting
Daheng Yin, Yili Jin, Jianxin Shi, Isaac Ding, Miao Zhang, Fangxin Wang, Zhaowu Huang, Cong Zhang, Jiangchuan Liu, Fang Dong
摘要
Volumetric video (VV) streaming delivers truly immersive viewing experiences over the Internet, serving as a critical foundation for next-generation applications, including immersive telepresence in the metaverse, the surveillance of remote ecological systems, and robotic teleoperation for embodied AI, and beyond. Beyond immersive viewing, these applications turn VV streaming into a real-time interface to remote physical environments, imposing new system-level demands for photorealistic scene representation, low-latency interaction, and robust performance under heterogeneous network conditions. 3D Gaussian Splatting (3DGS) has been widely used for real-time photorealistic rendering, offering superior visual quality and rendering performance, but it faces challenges due to bandwidth consumption. Furthermore, as the foundation of adaptive VV streaming, existing Levels of Detail (LoD) methods based on density are not well-suited to Gaussian representations, leading to visible gaps and severe quality degradation. Recent studies have also explored attribute compression techniques to reduce bandwidth consumption. Our preliminary studies reveal that aggressive attribute compression primarily causes color distortion, which can be effectively corrected in the rendered image using a reference image. Motivated by these findings, we propose a novel Color-Adaptive scheme for adaptive VV streaming that uses vector quantization (VQ) to establish LoDs and correct color distortions with low-resolution reference images. We further present CAGS, an adaptive VV streaming system compatible with diverse Gaussian representations, which integrates the Color-Adaptive scheme by rendering reference images on the streaming server and performing color restoration on the client. Extensive experiments on our prototype system demonstrate that CAGS outperforms the existing adaptive streaming systems in PSNR by 5 ∼ 20 dB under fluctuating bandwidth, operates significantly faster than existing scalable Gaussian compression methods, and generalizes across different Gaussian representations. The code is available at https://github.com/yindaheng98/ColorAdaptiveGaussianSplatting.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
它引用的顶会 Paper30
- LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPSZhiwen Fan, Kevin Wang, Kairun Wen, Zehao Zhu 等NeurIPS 2024 · 被引用 681 次
- A First Look at Commercial 5G Performance on SmartphonesArvind Narayanan, Eman Ramadan, Jason Carpenter, Qingxu Liu 等WWW 2020 · 被引用 268 次
- ViVo: visibility-aware mobile volumetric video streamingBo Han, Yu Liu, Feng QianMobiCom 2020 · 被引用 183 次
- A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large DatasetsBernhard Kerbl, Andreas Meuleman, Georgios Kopanas, Michael Wimmer 等SIGGRAPH 2024 · 被引用 180 次
- ARTEMIS: A Collaborative Mixed-Reality System for Immersive Surgical TelementoringDanilo Gasques, Janet G. Johnson, Tommy Sharkey, Yuanyuan Feng 等CHI 2021 · 被引用 144 次
相关 Paper
- Motion Matters: Compact Gaussian Streaming for Free-Viewpoint Video ReconstructionJiacong Chen, Qingyu Mao, Youneng Bao, Xiandong Meng 等NeurIPS 2025 · 被引用 7 次
- Vega: Fully Immersive Mobile Volumetric Video Streaming with 3D Gaussian SplattingGunjoong Kim, Seonghoon Park, Jeho Lee, Chanyoung Jung 等MobiCom 2025 · 被引用 3 次
- SRBF-Gaussian: Streaming-Optimized 3D Gaussian SplattingDayou Zhang, Zhicheng Liang, Zijian Cao, Dan Wang 等IEEE VR 2025 · 被引用 5 次
- QUEEN: QUantized Efficient ENcoding of Dynamic Gaussians for Streaming Free-viewpoint VideosSharath Girish, Tianye Li, Amrita Mazumdar, Abhinav Shrivastava 等NeurIPS 2024 · 被引用 37 次
- AirGS: Real-Time 4D Gaussian Streaming for Free-Viewpoint Video ExperiencesZhe Wang, Jinghang Li, Yifei ZhuINFOCOM 2026
