Lune

IEEE VR2025顶会

SRBF-Gaussian: Streaming-Optimized 3D Gaussian Splatting

Dayou Zhang, Zhicheng Liang, Zijian Cao, Dan Wang, Fangxin Wang

2025年份
5被引次数

摘要

3D Gaussian Splatting (3DGS) has emerged as a groundbreaking 3D scene representation technique, offering unprecedented visual quality and rendering efficiency. However, the substantial data volume of 3DGS scenes poses significant challenges for streaming applications. Existing research on 3DGS has primarily focused on compression and rendering efficiency, neglecting the specific requirements of streaming transmission. Moreover, the Spherical Harmonics color representation in 3DGS complicates viewport-based transmission partitioning. Achieving hierarchical Gaussian streaming without noticeable quality degradation also remains a significant challenge.To address these challenges, we propose SRBF-Gaussian, a new paradigm that revolutionizes the traditional 3DGS format. Our approach introduces viewport-dependent color encoding based on Spherical Radial Basis Functions (SRBFs) and HSL color space, enabling selective transmission of viewport-relevant color data. This reduces data transmission while maintaining visual quality. We implement adaptive Gaussian pruning and transmission, optimized for current viewports and network conditions. Additionally, we develop coherent multi-level Gaussian representations for smooth transitions between quality levels. Our system incorporates user-behavior-aware streaming strategies to anticipate and pre-fetch relevant data. In cloud VR scenarios, our approach demonstrates substantial improvements, achieving a 5.63% - 14.17% increase in PSNR, a 7.61% - 59.16% reduction in latency, and a 10.45% - 30.12% improvement in overall Quality of Experience (QoE).

问问这篇 Paper

问问你的智能体。

Lune 读过与它相关的顶会 Paper,每个回答都会注明依据哪几篇。

可以从这些问题问起

智能体调用

Lunesearch_papers

在 Lune 里问

免费开始,无需绑卡

相关 Paper

黄昏的海面,两侧是细线勾勒的悬崖