Physics-based Scene Layout Generation from Human Motion
Jianan Li, Tao Huang, Qingxu Zhu, Tien-Tsin Wong
摘要
Creating scenes for captured motions that achieve realistic human-scene interaction is crucial for 3D animation in movies or video games. As character motion is often captured in a blue-screened studio without real furniture or objects in place, there may be a discrepancy between the planned motion and the captured one. This gives rise to the need for automatic scene layout generation to relieve the burdens of selecting and positioning furniture and objects. Previous approaches cannot avoid artifacts like penetration and floating due to the lack of physical constraints. Furthermore, some heavily rely on specific data to learn the contact affordances, restricting the generalization ability to different motions. In this work, we present a physics-based approach that simultaneously optimizes a scene layout generator and simulates a moving human in a physics simulator. To attain plausible and realistic interaction motions, our method explicitly introduces physical constraints. To automatically recover and generate the scene layout, we minimize the motion tracking errors to identify the objects that can afford interaction. We use reinforcement learning to perform a dual-optimization of both the character motion imitation controller and the scene layout generator. To facilitate the optimization, we reshape the tracking rewards and devise pose prior guidance obtained from our estimated pseudo-contact labels. We evaluate our method using motions from SAMP and PROX, and demonstrate physically plausible scene layout reconstruction compared with the previous kinematics-based method.
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引用它的顶会 Paper3
- TeamHOI: Learning a Unified Policy for Cooperative Human-Object Interactions with Any Team SizeStefan Lionar, Gim Hee LeeCVPR 2026 · 被引用 3 次
- FuXi-RTM: A Physics-Guided Prediction Framework with Radiative Transfer ModelinggQiusheng Huang, Xiaohui Zhong, Xu Fan, Hao LiICCV 2025 · 被引用 2 次
- TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task TokenizationLiang Pan, Zeshi Yang, Zhiyang Dou, Wenjia Wang 等CVPR 2025
它引用的顶会 Paper20
- PhysDiff: Physics-Guided Human Motion Diffusion ModelYe Yuan, Jiaming Song, Umar Iqbal, Arash Vahdat 等ICCV 2023 · 被引用 414 次
- AMP: adversarial motion priors for stylized physics-based character controlXue Bin Peng, Ze Ma, Pieter Abbeel, Sergey Levine 等SIGGRAPH 2021 · 被引用 392 次
- Resolving 3D Human Pose Ambiguities With 3D Scene ConstraintsMohamed Hassan, Vasileios Choutas, Dimitrios Tzionas, Michael J. BlackICCV 2019 · 被引用 384 次
- ASE: large-scale reusable adversarial skill embeddings for physically simulated charactersXue Bin Peng, Yunrong Guo, Lina Halper, Sergey Levine 等SIGGRAPH 2022 · 被引用 217 次
- A scalable approach to control diverse behaviors for physically simulated charactersJungdam Won, Deepak Gopinath, Jessica K. HodginsSIGGRAPH 2020 · 被引用 146 次
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