3D-GSW: 3D Gaussian Splatting for Robust Watermarking
Youngdong Jang, Hyunje Park, Feng Yang, Heeju Ko, Euijin Choo, Sangpil Kim
摘要
As 3D Gaussian Splatting (3D-GS) gains significant attention and its commercial usage increases, the need for watermarking technologies to prevent unauthorized use of the 3D-GS models and rendered images has become increasingly important. In this paper, we introduce a robust watermarking method for 3D-GS that secures copyright of both the model and its rendered images. Our proposed method remains robust against distortions in rendered images and model attacks while maintaining high rendering quality. To achieve these objectives, we present Frequency-Guided Densification (FGD), which removes 3D Gaussians based on their contribution to rendering quality, enhancing real-time rendering and the robustness of the message. FGD utilizes Discrete Fourier Transform to split 3D Gaussians in high-frequency areas, improving rendering quality. Furthermore, we employ a gradient mask for 3D Gaussians and design a wavelet-subband loss to enhance rendering quality. Our experiments show that our method embeds the message in the rendered images invisibly and robustly against various attacks, including model distortion. Our method achieves superior performance in both rendering quality and watermark robustness while improving real-time rendering efficiency. Project page: https: //kuai-lab.github.io/cvpr20253dgsw/
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper7
- AdLift: Lifting Adversarial Perturbations to Safeguard 3D Gaussian Splatting Assets Against Instruction-Driven EditingZiming Hong, Tianyu Huang, Runnan Chen, Shanshan Ye 等ICML 2026 · 被引用 10 次
- CompMarkGS: Robust Watermarking for Compressed 3D Gaussian SplattingSumin In, Youngdong Jang, Utae Jeong, MinHyuk Jang 等ICLR 2026 · 被引用 4 次
- NGS-Marker: Robust Native Watermarking for 3D Gaussian SplattingHao Qin, Yukai Sun, Luyuan Chen, Mengxu Lu 等ICLR 2026
- Mark4D: Temporally-Consistent Watermarking for 4D Gaussian SplattingJaejin Lee, Minjae Jeong, Joonhyuk Park, Yechan Hwang 等CVPR 2026
- Write Where It Matters: Policy-Guided Watermarks for 3D Gaussian SplattingNan Li, Yike Zeng, Qian Zhang, Qi Zhang 等CVPR 2026
它引用的顶会 Paper31
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 被引用 4,089 次
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan 等CVPR 2022 · 被引用 1,603 次
- Plenoxels: Radiance Fields without Neural NetworksSara Fridovich-Keil, Alex Yu, Matthew Tancik, Qinhong Chen 等CVPR 2022 · 被引用 1,237 次
- Global Filter Networks for Image ClassificationYongming Rao, Wenliang Zhao, Zheng Zhu, Jiwen Lu 等NeurIPS 2021 · 被引用 798 次
相关 Paper
- Robust3DGSW: Toward Robust Watermarking for Quantization-Aware 3D Gaussian SplattingBoyu Wang, Jun Xia, Mingsong ChenCVPR 2026
- GaussianMarker: Uncertainty-Aware Copyright Protection of 3D Gaussian SplattingXiufeng Huang, Ruiqi Li, Yiu-ming Cheung, Ka Chun Cheung 等NeurIPS 2024 · 被引用 38 次
- GuardSplat: Efficient and Robust Watermarking for 3D Gaussian SplattingZixuan Chen, Guangcong Wang, Jiahao Zhu, Jianhuang Lai 等CVPR 2025
- Can Protective Watermarking Safeguard the Copyright of 3D Gaussian Splatting?Wenkai Huang, Yijia Guo, Gaolei Li, Lei Ma 等AAAI 2026 · 被引用 2 次
- Geometry Cloak: Preventing TGS-based 3D Reconstruction from Copyrighted ImagesQi Song, Ziyuan Luo, Ka Chun Cheung, Simon See 等NeurIPS 2024 · 被引用 20 次
