Write Where It Matters: Policy-Guided Watermarks for 3D Gaussian Splatting
Nan Li, Yike Zeng, Qian Zhang, Qi Zhang, Zhiyi Pan, Wei Feng, Liang Wan
摘要
Recent advances in 3D Gaussian Splatting (3DGS) enable photorealistic real-time rendering but also increase the risks of unauthorized copying and redistribution. Existing 3DGS watermarking methods typically rely on handcrafted thresholds or globally fixed hyperparameters to balance invisibility and robustness, making their embedding behavior static and scene-agnostic. We instead formulate 3DGS watermarking as a goal-directed decision process and introduce Write Where It Matters (W2M), the first reinforcement learning-based framework that adaptively learns where and how much to embed. By modeling the embedding process as a Markov Decision Process, W2M uses a lightweight policy network to allocate precise Gaussian updates directly from immediate reward feedback, iteratively. The reward incentivizes both rendering-space invisibility and decoding robustness under various image- and model-level distortions. To achieve efficient control, W2M operates on a structured 3DGS backbone organized around learnable anchors and applies policy-guided per-anchor gradient scaling. Extensive experiments across the Blender, LLFF, and Mip-NeRF 360 datasets demonstrate that W2M achieves state-of-the-art bit accuracy, strong perceptual fidelity, and structural consistency under both standard and adversarial conditions.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
它引用的顶会 Paper25
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 被引用 4,089 次
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan 等CVPR 2022 · 被引用 1,603 次
- Plenoxels: Radiance Fields without Neural NetworksSara Fridovich-Keil, Alex Yu, Matthew Tancik, Qinhong Chen 等CVPR 2022 · 被引用 1,237 次
- 4D Gaussian Splatting for Real-Time Dynamic Scene RenderingGuanjun Wu, Taoran Yi, Jiemin Fang, Lingxi Xie 等CVPR 2024 · 被引用 513 次
相关 Paper
- Robust3DGSW: Toward Robust Watermarking for Quantization-Aware 3D Gaussian SplattingBoyu Wang, Jun Xia, Mingsong ChenCVPR 2026
- GaussianMarker: Uncertainty-Aware Copyright Protection of 3D Gaussian SplattingXiufeng Huang, Ruiqi Li, Yiu-ming Cheung, Ka Chun Cheung 等NeurIPS 2024 · 被引用 38 次
- Mark4D: Temporally-Consistent Watermarking for 4D Gaussian SplattingJaejin Lee, Minjae Jeong, Joonhyuk Park, Yechan Hwang 等CVPR 2026
- CompMarkGS: Robust Watermarking for Compressed 3D Gaussian SplattingSumin In, Youngdong Jang, Utae Jeong, MinHyuk Jang 等ICLR 2026 · 被引用 4 次
- Beyond Heuristics: Learnable Density Control for 3D Gaussian SplattingZhenhua Ning, Xin Li, Jun Yu, Guangming Lu 等ICML 2026
