Lune

CVPR2026顶会

Robust3DGSW: Toward Robust Watermarking for Quantization-Aware 3D Gaussian Splatting

Boyu Wang, Jun Xia, Mingsong Chen

出版方
2026年份

摘要

Although current watermarking techniques for 3D Gaussian Splatting (3DGS) are promising in protecting the copyrights of both 3DGS models and their rendered images, they suffer from low watermark robustness and poor rendering quality when quantizing large 3DGS models to accommodate resource-limited devices. To address these problems, this paper introduces a novel twostage quantization-aware 3DGS watermarking approach called Robust3DGSW. By properly embedding watermarks in the mid-frequency bands of both the 3D Gaussian parameters and the 2D rendered images, the first stage of Robust3DGSW can effectively counteract quantizationinduced signal loss and mitigate the adverse effects of watermarks on rendered images. In the second stage, Ro-bust3DGSW trains both 2D and 3D decoders using our proposed multi-scale adversarial perturbation approach, alongside a gradual quantization process, which enables robust watermark extraction even under excessive quantization. Comprehensive experimental results on the wellknown Blender, LLFF, and MipNeRF-360 datasets demonstrate that, compared to state-of-the-art 3DGS watermarking techniques, Robust3DGSW not only mitigates the negative effects of quantization on watermarks but also enables fast, high-quality rendering.

问问这篇 Paper

智能体会读完全文。

Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。

可以从这些问题问起

智能体调用

Luneget_paper_fulltext

在 Lune 里问

免费开始,无需绑卡

它引用的顶会 Paper11

相关 Paper

黄昏的海面,两侧是细线勾勒的悬崖