Gaussian Eigen Models for Human Heads
Wojciech Zielonka, Timo Bolkart, Thabo Beeler, Justus Thies
2025年份
12顶会引用
摘要
Figure 1 . We propose a method that represents 3D Gaussian head avatars in a network-free form as ensembles of eigenbases (GEM). Only a linear combination of these bases is needed to generate new primitives, which can be splatted using 3D Gaussian Splatting. We demonstrate that the necessary coefficients for a specific expression can be regressed from single images, enabling real-time facial animation and crossreenactment. The simplicity of GEM results in highly efficient storage and rendering times.
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引用它的顶会 Paper12
- FastGHA: Generalized Few-Shot 3D Gaussian Head Avatars with Real-Time AnimationXinya Ji, Sebastian Weiss, Manuel Kansy, Jacek Naruniec 等ICLR 2026 · 被引用 6 次
- STAvatar: Soft Binding and Temporal Density Control for Monocular 3D Head Avatars ReconstructionJiankuo Zhao, Xiangyu Zhu, Zidu Wang, Zhen LeiCVPR 2026 · 被引用 4 次
- High-Fidelity Mobile Avatars with Pruned Local BlendshapesYouyi Zhan, He Wang, Tianjia Shao, Kun ZhouCVPR 2026 · 被引用 3 次
- SqueezeMe: Mobile-Ready Distillation of Gaussian Full-Body AvatarsForrest Iandola, Stanislav Pidhorskyi, Igor Santesteban, Divam Gupta 等SIGGRAPH 2025 · 被引用 3 次
- TeGA: Texture Space Gaussian Avatars for High-Resolution Dynamic Head ModelingGengyan Li, Paulo F. U. Gotardo, Timo Bolkart, Stephan J. Garbin 等SIGGRAPH 2025 · 被引用 2 次
它引用的顶会 Paper31
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Efficient Geometry-aware 3D Generative Adversarial NetworksEric R. Chan, Connor Z. Lin, Matthew A. Chan, Koki Nagano 等CVPR 2022 · 被引用 984 次
- LightGaussian: Unbounded 3D Gaussian Compression with 15x Reduction and 200+ FPSZhiwen Fan, Kevin Wang, Kairun Wen, Zehao Zhu 等NeurIPS 2024 · 被引用 681 次
- Learning an animatable detailed 3D face model from in-the-wild imagesYao Feng, Haiwen Feng, Michael J. Black, Timo BolkartSIGGRAPH 2021 · 被引用 662 次
- Mixture of volumetric primitives for efficient neural renderingStephen Lombardi, Tomas Simon, Gabriel Schwartz, Michael Zollhöfer 等SIGGRAPH 2021 · 被引用 240 次
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