SpikeGS: Reconstruct 3D Scene Captured by a Fast-Moving Bio-Inspired Camera
Yijia Guo, Liwen Hu, Yuanxi Bai, Jiawei Yao, Lei Ma, Tiejun Huang
摘要
3D Gaussian Splatting (3DGS) has been proven to exhibit exceptional performance in reconstructing 3D scenes. However, the effectiveness of 3DGS heavily relies on sharp images, and fulfilling this requirement presents challenges in real-world scenarios particularly when utilizing fast-moving cameras. This limitation severely constrains the practical application of 3DGS and may compromise the feasibility of real-time reconstruction. To mitigate these challenges, we proposed Spike Gaussian Splatting (SpikeGS), the first framework that integrates the Bayer-pattern spike streams into the 3DGS pipeline to reconstruct 3D scenes captured by a fast-moving high temporal resolution color spike camera in one second. With accumulation rasterization, interval supervision, and a special designed pipeline, SpikeGS realizes continuous spatiotemporal perception while extracts detailed structure and texture from Bayer-pattern spike stream which is unstable and lacks details. Extensive experiments on both synthetic and real-world datasets demonstrate the superiority of SpikeGS compared with existing spike-based and deblurring 3D scene reconstruction methods.
Code -https://spikegs.github.io.
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