SCC: an efficient deep reinforcement learning agent mastering the game of StarCraft II
Xiangjun Wang, Junxiao Song, Penghui Qi, Peng Peng, Zhenkun Tang, Wei Zhang, Weimin Li, Xiongjun Pi, Jujie He, Chao Gao, Haitao Long, Quan Yuan
摘要
AlphaStar, the AI that reaches GrandMaster level in StarCraft II, is a remarkable milestone demonstrating what deep reinforcement learning can achieve in complex Real-Time Strategy (RTS) games. However, the complexities of the game, algorithms and systems, and especially the tremendous amount of computation needed are big obstacles for the community to conduct further research in this direction. We propose a deep reinforcement learning agent, StarCraft Commander (SCC). With order of magnitude less computation, it demonstrates top human performance defeating GrandMaster players in test matches and top professional players in a live event. Moreover, it shows strong robustness to various human strategies and discovers novel strategies unseen from human plays. In this paper, we will share the key insights and optimizations on efficient imitation learning and reinforcement learning for StarCraft II full game.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper5
- Large Language Models Play StarCraft II: Benchmarks and A Chain of Summarization ApproachWeiyu Ma, Qirui Mi, Yongcheng Zeng, Xue Yan 等NeurIPS 2024 · 被引用 122 次
- A Robust and Opponent-Aware League Training Method for StarCraft IIRuozi Huang, Xipeng Wu, Hongsheng Yu, Zhong Fan 等NeurIPS 2023 · 被引用 13 次
- Iterative Regularized Policy Optimization with Imperfect DemonstrationsXudong Gong, Dawei Feng, Kele Xu, Yuanzhao Zhai 等ICML 2024 · 被引用 5 次
- DMR: Decomposed Multi-Modality Representations for Frames and Events Fusion in Visual Reinforcement LearningHaoran Xu, Peixi Peng, Guang Tan, Yuan Li 等CVPR 2024 · 被引用 5 次
- In-Context Compositional Q-Learning for Offline Reinforcement LearningQiushui Xu, Yuhao Huang, Yushu Jiang, Wenliang Zheng 等ICLR 2026
相关 Paper
- Mastering Complex Control in MOBA Games with Deep Reinforcement LearningDeheng Ye, Zhao Liu, Mingfei Sun, Bei Shi 等AAAI 2020 · 被引用 395 次
- Incorporating Pragmatic Reasoning Communication into Emergent LanguageYipeng Kang, Tonghan Wang, Gerard de MeloNeurIPS 2020 · 被引用 26 次
- Mimicking To Dominate: Imitation Learning Strategies for Success in Multiagent GamesThe Viet Bui, Tien Mai, Thanh Hong NguyenNeurIPS 2024 · 被引用 5 次
- HiMacMic: Hierarchical Multi-Agent Deep Reinforcement Learning with Dynamic Asynchronous Macro StrategyHancheng Zhang, Guozheng Li, Chi Harold Liu, Guoren Wang 等KDD 2023 · 被引用 1 次
- LLM-PySC2: Starcraft II learning environment for Large Language ModelsZongyuan Li, Yanan Ni, Runnan Qi, Chang Lu 等NeurIPS 2025 · 被引用 15 次
