A Robust and Opponent-Aware League Training Method for StarCraft II
Ruozi Huang, Xipeng Wu, Hongsheng Yu, Zhong Fan, Haobo Fu, Qiang Fu, Wei Yang
摘要
It is extremely difficult to train a superhuman Artificial Intelligence (AI) for games of similar size to StarCraft II. AlphaStar is the first AI that beat human professionals in the full game of StarCraft II, using a league training framework that is inspired by a game-theoretic approach. In this paper, we improve AlphaStar’s league training in two significant aspects. We train goal-conditioned exploiters, whose abilities of spotting weaknesses in the main agent and the entire league are greatly improved compared to the unconditioned exploiters in AlphaStar. In addition, we endow the agents in the league with the new ability of opponent modeling, which makes the agent more responsive to the opponent’s real-time strategy. Based on these improvements, we train a better and superhuman AI with orders of magnitude less resources than AlphaStar (see Table 1 for a full comparison). Considering the iconic role of StarCraft II in game AI research, we believe our method and results on StarCraft II provide valuable design principles on how one would utilize the general league training framework for obtaining a least-exploitable strategy in various, large-scale, real-world games.
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- Learning to Reach Goals via Iterated Supervised LearningDibya Ghosh, Abhishek Gupta, Ashwin Reddy, Justin Fu 等ICLR 2021 · 被引用 222 次
- Goal-Conditioned Reinforcement Learning with Imagined SubgoalsElliot Chane-Sane, Cordelia Schmid, Ivan LaptevICML 2021 · 被引用 183 次
- COLA: Consistent Learning with Opponent-Learning AwarenessTimon Willi, Alistair Letcher, Johannes Treutlein, Jakob N. FoersterICML 2022 · 被引用 61 次
- SCC: an efficient deep reinforcement learning agent mastering the game of StarCraft IIXiangjun Wang, Junxiao Song, Penghui Qi, Peng Peng 等ICML 2021 · 被引用 50 次
- Memory Based Trajectory-conditioned Policies for Learning from Sparse RewardsYijie Guo, Jongwook Choi, Marcin Moczulski, Shengyu Feng 等NeurIPS 2020 · 被引用 36 次
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