Revisiting Distance Perception with Scaled Embodied Cues in Social Virtual Reality
Zubin Datta Choudhary, Matthew Gottsacker, Kangsoo Kim, Ryan Schubert, Jeanine K. Stefanucci, Gerd Bruder, Gregory F. Welch
摘要
Previous research on distance estimation in virtual reality (VR) has well established that even for geometrically accurate virtual objects and environments users tend to systematically mis-estimate distances. This has implications for Social VR, where it introduces variables in personal space and proxemics behavior that change social behaviors compared to the real world. One yet unexplored factor is related to the trend that avatars' embodied cues in Social VR are often scaled, e.g., by making one's head bigger or one's voice louder, to make social cues more pronounced over longer distances. In this paper we investigate how the perception of avatar distance is changed based on two means for scaling embodied social cues: visual head scale and verbal volume scale. We conducted a human-subject study employing a mixed factorial design with two Social VR avatar representations (full-body, head-only) as a between factor as well as three visual head scales and three verbal volume scales (up-scaled, accurate, down-scaled) as within factors. For three distances from social to far-public space, we found that visual head scale had a significant effect on distance judgments and should be tuned for Social VR, while conflicting verbal volume scales did not, indicating that voices can be scaled in Social VR without immediate repercussions on spatial estimates. We discuss the interactions between the factors and implications for Social VR.
问问这篇 Paper
问问你的智能体。
Lune 读过与它相关的顶会 Paper,每个回答都会注明依据哪几篇。
引用它的顶会 Paper3
- A Large-Scale Study of Proxemics and Gaze in GroupsMark Roman Miller, Cyan DeVeaux, Eugy Han, Nilam Ram 等IEEE VR 2023 · 被引用 24 次
- Systematic Literature Review of Using Virtual Reality as a Social Platform in HCI CommunityXiaoying Wei, Xiaofu Jin, Ge Lin Kan, Yukang Yan 等CSCW 2025 · 被引用 10 次
- Perception of Visual Variables on Virtual Wall-Sized Tiled Displays in Immersive EnvironmentsDongyun Han, Anastasia Bezerianos, Petra Isenberg, Isaac ChoIEEE VR 2025 · 被引用 2 次
相关 Paper
- Virtual Big Heads: Analysis of Human Perception and Comfort of Head Scales in Social Virtual RealityZubin Datta Choudhary, Kangsoo Kim, Ryan Schubert, Gerd Bruder 等IEEE VR 2020 · 被引用 6 次
- Exploring the Social Influence of Virtual Humans Unintentionally Conveying Conflicting EmotionsZubin Datta Choudhary, Nahal Norouzi, Austin Erickson, Ryan Schubert 等IEEE VR 2023 · 被引用 11 次
- The Impact of Embodiment and Avatar Sizing on Personal Space in Immersive Virtual EnvironmentsLauren E. Buck, Soumyajit Chakraborty, Bobby BodenheimerIEEE VR 2022 · 被引用 36 次
- Does Hand Size Matter? The Effect of Avatar Hand Size on Non-verbal Communication in Virtual RealityJackson Henry, Ryan Canales, Catherine Stolarski, Alex Adkins 等IEEE VR 2025 · 被引用 3 次
- An embodied body morphology task for investigating self-avatar proportions perception in Virtual RealityLoën Boban, Ronan Boulic, Bruno HerbelinIEEE VR 2025 · 被引用 4 次
