Systematic Literature Review of Using Virtual Reality as a Social Platform in HCI Community
Xiaoying Wei, Xiaofu Jin, Ge Lin Kan, Yukang Yan, Mingming Fan
摘要
Virtual reality (VR) is increasingly used as a social platform for users to interact and build connections with one another in an immersive virtual environment. Reflecting on the empirical progress in this area of study, a comprehensive review of how VR could be used to support social interaction is required to consolidate existing practices and identify research gaps to inspire future studies. In this work, we conducted a systematic review of 94 publications in the HCI field to examine how VR is designed and evaluated for social purposes. We found that VR influences social interaction through self-representation, interpersonal interactions, and interaction environments. We summarized four positive effects of using VR for socializing, which are relaxation, engagement, intimacy, and accessibility, and showed that it could also negatively affect user social experiences by intensifying harassment experiences and amplifying privacy concerns. We introduce an evaluation framework that outlines the key aspects of social experience: intrapersonal, interpersonal, and interaction experiences. According to the results, we uncover several research gaps and propose future directions for designing and developing VR to enhance social experience.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper3
- Taxonomy of Interaction Techniques to Mitigate Inappropriate Social Interactions in Social Virtual RealityArthur Audrain, Katja Zibrek, Ferran ArgelaguetIEEE VR 2026 · 被引用 1 次
- Where Digital Meets Place: Deriving Strategies for Curating Mixed Reality Exhibitions in Public SpacesYawei Zhao, Jiaxin Liang, Hao Li, Pan HuiCHI 2026 · 被引用 1 次
- Understanding Newcomer Persistence in Social VR: A Case Study of VRChatQijia Chen, Andrea Bellucci, Giulio JacucciCSCW 2026
它引用的顶会 Paper41
- Body, Avatar, and Me: The Presentation and Perception of Self in Social Virtual RealityGuo Freeman, Divine MaloneyCSCW 2020 · 被引用 328 次
- "Talking without a Voice": Understanding Non-verbal Communication in Social Virtual RealityDivine Maloney, Guo Freeman, Donghee Yvette WohnCSCW 2020 · 被引用 246 次
- Disturbing the Peace: Experiencing and Mitigating Emerging Harassment in Social Virtual RealityGuo Freeman, Samaneh Zamanifard, Divine Maloney, Dane AcenaCSCW 2022 · 被引用 163 次
- The Influence of Avatar Representation on Interpersonal Communication in Virtual Social EnvironmentsSahar A. Aseeri, Victoria InterranteIEEE VR 2021 · 被引用 150 次
- How to Evaluate Object Selection and Manipulation in VR? Guidelines from 20 Years of StudiesJoanna Bergström, Tor-Salve Dalsgaard, Jason Alexander, Kasper HornbækCHI 2021 · 被引用 116 次
相关 Paper
- Harassment in Virtual Reality: A Systematic ReviewJiong Dong, Yijun Lu, Shuai Wu, Yuyin Ma 等CHI 2026 · 被引用 1 次
- Dissecting User Experience of Social Virtual Reality: A Tale of Five PlatformsRuizhi Cheng, Jie Li, Songqing Chen, Bo HanCSCW 2025 · 被引用 2 次
- Influence of Interactivity and Social Environments on User Experience and Social Acceptability in Virtual RealityMaurizio Vergari, Tanja Kojic, Francesco Vona, Franca Garzotto 等IEEE VR 2021 · 被引用 36 次
- How Harassment Shapes Self-Perception and Well-Being in Social VR: Evidence from a Controlled Lab StudyJonathan Tschanter, Christian Merz, Carolin Wienrich, Marc Erich LatoschikIEEE VR 2026
- "Creepy Towards My Avatar Body, Creepy Towards My Body": How Women Experience and Manage Harassment Risks in Social Virtual RealityKelsea Schulenberg, Guo Freeman, Lingyuan Li, Catherine BarwulorCSCW 2023 · 被引用 67 次
