Understanding Newcomer Persistence in Social VR: A Case Study of VRChat
Qijia Chen, Andrea Bellucci, Giulio Jacucci
摘要
Newcomers are crucial for the growth of online communities, yet their successful integration into these spaces requires overcoming significant initial hurdles. Social Virtual Reality (VR) platforms are novel avenues that offer unprecedented online interaction experiences. Unlike well-studied two-dimensional online environments, the pathways to successful newcomer integration in online VR spaces are underexplored. Our research addresses this gap by examining the strategies used by newcomers to navigate early challenges in social VR and how they adapt. By focusing on active participants (ranging from newcomers currently navigating these hurdles to veterans who have successfully integrated) we isolate the specific strategies necessary for retention. We interviewed 24 active social VR users and conducted a reflexive thematic analysis. While participants identified barriers such as unfamiliar user interfaces, social norms, and overwhelming sensory input, our analysis reveals the adaptation strategies required to overcome them. Our findings expand on understanding newcomer persistence beyond traditional 2D environments, emphasizing how social dynamics influence the management of VR-specific issues like VR sickness during onboarding. Additionally, we highlight how successful newcomers overcome the lack of clear objectives in social VR by proactively constructing social meaning. We propose design suggestions to scaffold these successful integration pathways.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
它引用的顶会 Paper25
- Body, Avatar, and Me: The Presentation and Perception of Self in Social Virtual RealityGuo Freeman, Divine MaloneyCSCW 2020 · 被引用 328 次
- "Talking without a Voice": Understanding Non-verbal Communication in Social Virtual RealityDivine Maloney, Guo Freeman, Donghee Yvette WohnCSCW 2020 · 被引用 246 次
- Disturbing the Peace: Experiencing and Mitigating Emerging Harassment in Social Virtual RealityGuo Freeman, Samaneh Zamanifard, Divine Maloney, Dane AcenaCSCW 2022 · 被引用 163 次
- Proxemics and Social Interactions in an Instrumented Virtual Reality WorkshopJulie R. Williamson, Jie Li, Vinoba Vinayagamoorthy, David A. Shamma 等CHI 2021 · 被引用 102 次
- Flag and Flaggability in Automated Moderation: The Case of Reporting Toxic Behavior in an Online Game CommunityYubo Kou, Xinning GuiCHI 2021 · 被引用 85 次
相关 Paper
- "Grab the Chat and Stick It to My Wall": Understanding How Social VR Streamers Bridge Immersive VR Experiences with Streaming Audiences Outside VRYang Hu, Guo Freeman, Ruchi PanchanadikarCHI 2025 · 被引用 8 次
- Dissecting User Experience of Social Virtual Reality: A Tale of Five PlatformsRuizhi Cheng, Jie Li, Songqing Chen, Bo HanCSCW 2025 · 被引用 2 次
- "I'd rather drink in VRChat": Understanding Drinking in Social Virtual RealityQijia Chen, Andrea Bellucci, Giulio JacucciCHI 2024 · 被引用 19 次
- "Creepy Towards My Avatar Body, Creepy Towards My Body": How Women Experience and Manage Harassment Risks in Social Virtual RealityKelsea Schulenberg, Guo Freeman, Lingyuan Li, Catherine BarwulorCSCW 2023 · 被引用 67 次
- User Onboarding in Virtual Reality: An Investigation of Current PracticesEdwige Chauvergne, Martin Hachet, Arnaud ProuzeauCHI 2023 · 被引用 55 次
