Lune

CSCW2020顶会

Body, Avatar, and Me: The Presentation and Perception of Self in Social Virtual Reality

Guo Freeman, Divine Maloney

2020年份
328被引次数
45顶会引用

摘要

Self-presentation in online digital social spaces has been a long standing research interest in HCI and CSCW. As online social spaces evolve towards more embodied digital representations, it is important to understand how users construct and experience their self and interact with others' self in new and more complicated ways, as it may introduce new opportunities and unseen social consequences. Using findings of an interview study (N=30), in this paper we report an in-depth empirical investigation of the presentation and perception of self in Social Virtual Reality (VR) - 3D virtual spaces where multiple users can interact with one another through VR head-mounted displays and full-body tracked avatars. This study contributes to the growing body of CSCW literature on social VR by offering empirical evidence of how social VR platforms afford new phenomena and approaches of novel identity practices and by providing potential design implications to further support such practices. We also expand the existing research agenda in CSCW on the increasing complexity of people's self-presentation in emerging novel sociotechnical systems.

问问这篇 Paper

问问你的智能体。

Lune 读过与它相关的顶会 Paper,每个回答都会注明依据哪几篇。

可以从这些问题问起

智能体调用

Lunesearch_papers

在 Lune 里问

免费开始,无需绑卡

引用它的顶会 Paper45

问问它们各自怎么用它

相关 Paper

黄昏的海面,两侧是细线勾勒的悬崖