4D Gaussian Splatting SLAM
Yanyan Li, Youxu Fang, Zunjie Zhu, Kunyi Li, Yong Ding, Federico Tombari
摘要
Simultaneously localizing camera poses and constructing Gaussian radiance fields in dynamic scenes establish a crucial bridge between 2D images and the 4D real world. Instead of removing dynamic objects as distractors and reconstructing only static environments, this paper proposes an efficient architecture that incrementally tracks camera poses and establishes the 4D Gaussian radiance fields in unknown scenarios by using a sequence of RGB-D images. First, by generating motion masks, we obtain static and dynamic priors for each pixel. To eliminate the influence of static scenes and improve the efficiency on learning the motion of dynamic objects, we classify the Gaussian primitives into static and dynamic Gaussian sets, while the sparse control points along with an MLP is utilized to model the transformation fields of the dynamic Gaussians. To more accurately learn the motion of dynamic Gaussians, a novel 2D optical flow map reconstruction algorithm is designed to render optical flows of dynamic objects between neighbor images, which are further used to supervise the 4D Gaussian radiance fields along with traditional photometric and geometric constraints. In experiments, qualitative and quantitative evaluation results show that the proposed method achieves robust tracking and high-quality view synthesis performance in real-world environments.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper4
- DROID-SLAM in the WildMoyang Li, Zihan Zhu, Marc Pollefeys, Daniel BarathCVPR 2026 · 被引用 10 次
- Benchmarking PhD-Level Coding in 3D Geometric Computer VisionWenyi Li, Renkai Luo, Yue Yu, Huan-ang Gao 等CVPR 2026 · 被引用 2 次
- ProDyG: Progressive Dynamic Scene Reconstruction via Gaussian Splatting from Monocular VideosShi Chen, Erik Sandström, Sandro Lombardi, Siyuan Li 等NeurIPS 2025 · 被引用 1 次
- De4D-SLAM: Gradient-Isolated Static-Dynamic Decoupling for Monocular SLAM in Dynamic EnvironmentsZhicheng Fan, Zitong Wu, Zhaoxing Fan, Xiao Zhang 等ICML 2026
它引用的顶会 Paper12
- Segment AnythingAlexander Kirillov, Eric Mintun, Nikhila Ravi, Hanzi Mao 等ICCV 2023 · 被引用 13,211 次
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan 等CVPR 2022 · 被引用 1,603 次
- 4D Gaussian Splatting for Real-Time Dynamic Scene RenderingGuanjun Wu, Taoran Yi, Jiemin Fang, Lingxi Xie 等CVPR 2024 · 被引用 513 次
- Gaussian Splatting SLAMHidenobu Matsuki, Riku Murai, Paul H. J. Kelly, Andrew J. DavisonCVPR 2024 · 被引用 328 次
相关 Paper
- 4DTAM: Non-Rigid Tracking and Mapping via Dynamic Surface GaussiansHidenobu Matsuki, Gwangbin Bae, Andrew J. DavisonCVPR 2025
- 4D3R: Motion-Aware Neural Reconstruction and Rendering of Dynamic Scenes from Monocular VideosMengqi Guo, Bo Xu, Yanyan Li, Gim Hee LeeNeurIPS 2025 · 被引用 2 次
- Flux4D: Flow-based Unsupervised 4D ReconstructionJingkang Wang, Henry Che, Yun Chen, Ze Yang 等NeurIPS 2025 · 被引用 10 次
- MoVieS: Motion-Aware 4D Dynamic View Synthesis in One SecondChenguo Lin, Yuchen Lin, Panwang Pan, Yifan Yu 等CVPR 2026 · 被引用 38 次
- Factorized Motion Fields for Fast Sparse Input Dynamic View SynthesisNagabhushan Somraj, Kapil Choudhary, Sai Harsha Mupparaju, Rajiv SoundararajanSIGGRAPH 2024 · 被引用 6 次
