4DTAM: Non-Rigid Tracking and Mapping via Dynamic Surface Gaussians
Hidenobu Matsuki, Gwangbin Bae, Andrew J. Davison
摘要
We propose the first 4D tracking and mapping method that jointly performs camera localization and non-rigid surface reconstruction via differentiable rendering. Our approach captures 4D scenes from an online stream of color images with depth measurements or predictions by simultaneously optimizing scene geometry, appearance, dynamics, and camera ego-motion. Although natural environments exhibit complex non-rigid motions, 4D-SLAM remains relatively underexplored due to its inherent challenges; even with 2.5D signals, the problem is ill-posed because of the high dimensionality of the optimization space. To overcome these challenges, we first introduce a SLAM method based on Gaussian surface primitives that leverages depth signals more effectively than 3D Gaussians, thereby achieving accurate surface reconstruction. To further model nonrigid deformations, we employ a warp-field represented by a multi-layer perceptron (MLP) and introduce a novel camera pose estimation technique along with surface regularization terms that facilitate spatio-temporal reconstruction. In addition to these algorithmic challenges, a significant hurdle in 4D-SLAM research is the lack of publicly available datasets with reliable ground truth and evaluation protocols. To address this, we present a novel synthetic dataset of everyday objects with diverse motions, leveraging large-scale object models and animation modeling. In summary, we open up the modern 4D-SLAM research by introducing a novel method and evaluation protocols grounded in modern vision and rendering techniques.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper3
- Any4D: Unified Feed-Forward Metric 4D ReconstructionJay Karhade, Nikhil Varma Keetha, Yuchen Zhang, Tanisha Gupta 等CVPR 2026 · 被引用 35 次
- Neu-PiG: Neural Preconditioned Grids for Fast Dynamic Surface Reconstruction on Long SequencesJulian Kaltheuner, Hannah Dröge, Markus Plack, Patrick Stotko 等CVPR 2026 · 被引用 1 次
- DynaTok: Token-Based 4D Reconstruction from Partial Point CloudsWeirong Chen, Keisuke Tateno, Hidenobu Matsuki, Michael Niemeyer 等ICML 2026
它引用的顶会 Paper26
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 被引用 4,089 次
- iMAP: Implicit Mapping and Positioning in Real-TimeEdgar Sucar, Shikun Liu, Joseph Ortiz, Andrew J. DavisonICCV 2021 · 被引用 834 次
- NICE-SLAM: Neural Implicit Scalable Encoding for SLAMZihan Zhu, Songyou Peng, Viktor Larsson, Weiwei Xu 等CVPR 2022 · 被引用 720 次
- 2D Gaussian Splatting for Geometrically Accurate Radiance FieldsBinbin Huang, Zehao Yu, Anpei Chen, Andreas Geiger 等SIGGRAPH 2024 · 被引用 660 次
相关 Paper
- 4D Gaussian Splatting SLAMYanyan Li, Youxu Fang, Zunjie Zhu, Kunyi Li 等ICCV 2025 · 被引用 3 次
- Motion Decoupled 3D Gaussian Splatting for Dynamic Object RepresentationXiao Hu, Libo Long, Jochen LangAAAI 2025 · 被引用 2 次
- UFO-4D: Unposed Feedforward 4D Reconstruction from Two ImagesJunhwa Hur, Charles Herrmann, Songyou Peng, Philipp Henzler 等ICLR 2026 · 被引用 5 次
- DG-SLAM: Robust Dynamic Gaussian Splatting SLAM with Hybrid Pose OptimizationYueming Xu, Haochen Jiang, Zhongyang Xiao, Jianfeng Feng 等NeurIPS 2024 · 被引用 65 次
- Flux4D: Flow-based Unsupervised 4D ReconstructionJingkang Wang, Henry Che, Yun Chen, Ze Yang 等NeurIPS 2025 · 被引用 10 次
