Power, Performance, and Image Quality Tradeoffs in Foveated Rendering
Rahul Singh, Muhammad Huzaifa, Jeffrey Liu, Anjul Patney, Hashim Sharif, Yifan Zhao, Sarita V. Adve
摘要
Extended reality (XR) devices, including augmented, virtual, and mixed reality, provide a deeply immersive experience. However, practical limitations like weight, heat, and comfort put extreme constraints on the performance, power consumption, and image quality of such systems. In this paper, we study how these constraints form the tradeoff between Fixed Foveated Rendering (FFR), Gaze-Tracked Foveated Rendering (TFR), and conventional, non-foveated rendering. While existing papers have often studied these methods, we provide the first comprehensive study of their relative feasibility in practical systems with limited battery life and computational budget. We show that TFR with the added cost of the gaze-tracker can often be more expensive than FFR. Thus, we co-design a gaze-tracked foveated renderer considering its benefits in computation, power efficiency, and tradeoffs in image quality. We describe principled approximations for eye tracking which provide up to a 9x speedup in runtime performance with approximately a 20x improvement in energy efficiency when run on a mobile GPU. In isolation, these approximations appear to significantly degrade the gaze quality, but appropriate compensation in the visual pipeline can mitigate the loss. Overall, we show that with a highly optimized gaze-tracker, TFR is feasible compared to FFR, resulting in up to 1.25x faster frame times while also reducing total energy consumption by over 40%.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper5
- MetaSapiens: Real-Time Neural Rendering with Efficiency-Aware Pruning and Accelerated Foveated RenderingWeikai Lin, Yu Feng, Yuhao ZhuASPLOS 2025 · 被引用 30 次
- Process Only Where You Look: Hardware and Algorithm Co-optimization for Efficient Gaze-Tracked Foveated Rendering in Virtual RealityHaiyu Wang, Wenxuan Liu, Kenneth Chen, Qi Sun 等ISCA 2025 · 被引用 6 次
- Comparison of Visual Saliency for Dynamic Point Clouds: Task-free vs. Task-dependentXuemei Zhou, Irene Viola, Silvia Rossi, Pablo CésarIEEE VR 2025 · 被引用 5 次
- FusionRender: Harnessing WebGPU's Power for Enhanced Graphics Performance on Web BrowsersWeichen Bi, Yun Ma, Yudong Han, Yifan Chen 等WWW 2024 · 被引用 5 次
- BOXR: Body and head motion Optimization framework for eXtended RealityZiliang Zhang, Zexin Li, Hyoseung Kim, Cong LiuRTSS 2024 · 被引用 4 次
它引用的顶会 Paper5
- Comparing Rewinding and Fine-tuning in Neural Network PruningAlex Renda, Jonathan Frankle, Michael CarbinICLR 2020 · 被引用 437 次
- FovVideoVDP: a visible difference predictor for wide field-of-view videoRafal K. Mantiuk, Gyorgy Denes, Alexandre Chapiro, Anton Kaplanyan 等SIGGRAPH 2021 · 被引用 158 次
- Real-Time Gaze Tracking with Event-Driven Eye SegmentationYu Feng, Nathan Goulding-Hotta, Asif Khan, Hans Reyserhove 等IEEE VR 2022 · 被引用 55 次
- Instant Reality: Gaze-Contingent Perceptual Optimization for 3D Virtual Reality StreamingShaoyu Chen, Budmonde Duinkharjav, Xin Sun, Li-Yi Wei 等IEEE VR 2022 · 被引用 25 次
- EyeCoD: eye tracking system acceleration via flatcam-based algorithm & accelerator co-designHaoran You, Cheng Wan, Yang Zhao, Zhongzhi Yu 等ISCA 2022 · 被引用 10 次
相关 Paper
- EX-Gaze: High-Frequency and Low-Latency Gaze Tracking with Hybrid Event-Frame Cameras for On-Device Extended RealityNing Chen, Yiran Shen, Tongyu Zhang, Yanni Yang 等IEEE VR 2025 · 被引用 7 次
- FovealNet: Advancing AI-Driven Gaze Tracking Solutions for Efficient Foveated Rendering in Virtual RealityWenxuan Liu, Budmonde Duinkharjav, Qi Sun, Sai Qian ZhangIEEE VR 2025 · 被引用 14 次
- BlissCam: Boosting Eye Tracking Efficiency with Learned In-Sensor Sparse SamplingYu Feng, Tianrui Ma, Yuhao Zhu, Xuan ZhangISCA 2024 · 被引用 14 次
- Deep-Saliency Foveated Ray Tracing For Real-time VR RenderingYang Gao, Wencan Li, Shiyu Liang, Weizichuan Feng 等IEEE VR 2026
- Demystifying Mobile Extended Reality in Web Browsers: How Far Can We Go?Weichen Bi, Yun Ma, Deyu Tian, Qi Yang 等WWW 2023 · 被引用 5 次
