Lune

IEEE VR2026顶会

Deep-Saliency Foveated Ray Tracing For Real-time VR Rendering

Yang Gao, Wencan Li, Shiyu Liang, Weizichuan Feng, Qing Xia, Shuai Li, Aimin Hao

2026年份

摘要

Immersive VR applications demand high resolutions and refresh rates, posing significant challenges for real-time rendering. Foveated rendering mitigates this cost by exploiting properties of the Human Visual System (HVS), but conventional approaches often rely on oversimplified heuristic models that neglect high-level attentional cues, resulting in artifacts in peripheral regions. To this end, we present a neural saliency-driven foveated ray tracing framework that overcomes these limitations. Our method introduces a motion-aware foveation model to capture temporal dynamics and employs a lightweight convolutional neural network to predict saliency maps that reflect complex attentional patterns derived from eye-gaze data. The combination of these guides adaptive path tracing and filtering, enabling perceptually optimized rendering with minimal artifacts. Experimental results show that our approach improves perceptual quality over prior methods while sustaining real-time performance.

问问这篇 Paper

问问你的智能体。

Lune 读过与它相关的顶会 Paper,每个回答都会注明依据哪几篇。

可以从这些问题问起

智能体调用

Lunesearch_papers

在 Lune 里问

免费开始,无需绑卡

相关 Paper

黄昏的海面,两侧是细线勾勒的悬崖