Fast and Robust Face-to-Parameter Translation for Game Character Auto-Creation
Tianyang Shi, Zhengxia Zou, Yi Yuan, Changjie Fan
摘要
With the rapid development of Role-Playing Games (RPGs), players are now allowed to edit the facial appearance of their in-game characters with their preferences rather than using default templates. This paper proposes a game character auto-creation framework that generates in-game characters according to a player's input face photo. Different from the previous methods that are designed based on neural style transfer or monocular 3D face reconstruction, we re-formulate the character auto-creation process in a different point of view: by predicting a large set of physically meaningful facial parameters under a self-supervised learning paradigm. Instead of updating facial parameters iteratively at the input end of the renderer as suggested by previous methods, which are time-consuming, we introduce a facial parameter translator so that the creation can be done efficiently through a single forward propagation from the face embeddings to parameters, with a considerable 1000x computational speedup. Despite its high efficiency, the interactivity is preserved in our method where users are allowed to optionally fine-tune the facial parameters on our creation according to their needs. Our approach also shows better robustness than previous methods, especially for those photos with head-pose variance. Comparison results and ablation analysis on seven public face verification datasets suggest the effectiveness of our method.
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引用它的顶会 Paper9
- MeInGame: Create a Game Character Face from a Single PortraitJiangke Lin, Yi Yuan, Zhengxia ZouAAAI 2021 · 被引用 35 次
- Neutral Face Game Character Auto-Creation via PokerFace-GANTianyang Shi, Zhengxia Zou, Xinhui Song, Zheng Song 等ACM MM 2020 · 被引用 13 次
- Towards Accurate Facial Motion Retargeting with Identity-Consistent and Expression-Exclusive ConstraintsLangyuan Mo, Haokun Li, Chaoyang Zou, Yubing Zhang 等AAAI 2022 · 被引用 9 次
- Bring Your Own Character: A Holistic Solution for Automatic Facial Animation Generation of Customized CharactersZechen Bai, Peng Chen, Xiaolan Peng, Lu Liu 等IEEE VR 2024 · 被引用 8 次
- ASM: Adaptive Skinning Model for High-Quality 3D Face ModelingKai Yang, Hong Shang, Tianyang Shi, Xinghan Chen 等ICCV 2023 · 被引用 8 次
它引用的顶会 Paper1
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