Neutral Face Game Character Auto-Creation via PokerFace-GAN
Tianyang Shi, Zhengxia Zou, Xinhui Song, Zheng Song, Changjian Gu, Changjie Fan, Yi Yuan
摘要
Game character customization is one of the core features of many recent Role-Playing Games (RPGs), where players can edit the appearance of their in-game characters with their preferences. This paper studies the problem of automatically creating in-game characters with a single photo. In recent literature on this topic, neural networks are introduced to make game engine differentiable and the self-supervised learning is used to predict facial customization parameters. However, in previous methods, the expression parameters and facial identity parameters are highly coupled with each other, making it difficult to model the intrinsic facial features of the character. Besides, the neural network based renderer used in previous methods is also difficult to be extended to multi-view rendering cases. In this paper, considering the above problems, we propose a novel method named "PokerFace-GAN" for neutral face game character auto-creation. We first build a differentiable character renderer which is more flexible than the previous methods in multi-view rendering cases. We then take advantage of the adversarial training to effectively disentangle the expression parameters from the identity parameters and thus generate player-preferred neutral face (expression-less) characters. Since all components of our method are differentiable, our method can be easily trained under a multi-task self-supervised learning paradigm. Experiment results show that our method can generate vivid neutral face game characters that are highly similar to the input photos. The effectiveness of our method is verified by comparison results and ablation studies.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了最后一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper3
- DiffDreamer: Towards Consistent Unsupervised Single-view Scene Extrapolation with Conditional Diffusion ModelsShengqu Cai, Eric Ryan Chan, Songyou Peng, Mohamad Shahbazi 等ICCV 2023 · 被引用 55 次
- Zero-Shot Text-to-Parameter Translation for Game Character Auto-CreationRui Zhao, Wei Li, Zhipeng Hu, Lincheng Li 等CVPR 2023
- EasyCraft: A Robust and Efficient Framework for Automatic Avatar CraftingSuzhen Wang, Weijie Chen, Wei Zhang, Minda Zhao 等CVPR 2025
它引用的顶会 Paper6
- Soft Rasterizer: A Differentiable Renderer for Image-Based 3D ReasoningShichen Liu, Weikai Chen, Tianye Li, Hao LiICCV 2019 · 被引用 789 次
- Face-to-Parameter Translation for Game Character Auto-CreationTianyang Shi, Yi Yuan, Changjie Fan, Zhengxia Zou 等ICCV 2019 · 被引用 56 次
- Fast and Robust Face-to-Parameter Translation for Game Character Auto-CreationTianyang Shi, Zhengxia Zou, Yi Yuan, Changjie FanAAAI 2020 · 被引用 38 次
- Towards High-Fidelity 3D Face Reconstruction From In-the-Wild Images Using Graph Convolutional NetworksJiangke Lin, Yi Yuan, Tianjia Shao, Kun ZhouCVPR 2020
- Analyzing and Improving the Image Quality of StyleGANTero Karras, Samuli Laine, Miika Aittala, Janne Hellsten 等CVPR 2020
相关 Paper
- MeInGame: Create a Game Character Face from a Single PortraitJiangke Lin, Yi Yuan, Zhengxia ZouAAAI 2021 · 被引用 35 次
- Self-Supervised Emotion Representation Disentanglement for Speech-Preserving Facial Expression ManipulationZhihua Xu, Tianshui Chen, Zhijing Yang, Chunmei Qing 等ACM MM 2024 · 被引用 5 次
- Interpreting the Latent Space of GANs for Semantic Face EditingYujun Shen, Jinjin Gu, Xiaoou Tang, Bolei ZhouCVPR 2020
- Neural Emotion Director: Speech-preserving semantic control of facial expressions in "in-the-wild" videosFoivos Paraperas Papantoniou, Panagiotis Paraskevas Filntisis, Petros Maragos, Anastasios RoussosCVPR 2022 · 被引用 32 次
- SwiftAvatar: Efficient Auto-Creation of Parameterized Stylized Character on Arbitrary Avatar EnginesShizun Wang, Weihong Zeng, Xu Wang, Hao Yang 等AAAI 2023 · 被引用 8 次
