Face-to-Parameter Translation for Game Character Auto-Creation
Tianyang Shi, Yi Yuan, Changjie Fan, Zhengxia Zou, Zhenwei Shi, Yong Liu
摘要
Character customization system is an important component in Role-Playing Games (RPGs), where players are allowed to edit the facial appearance of their in-game characters with their own preferences rather than using default templates. This paper proposes a method for automatically creating in-game characters of players according to an input face photo. We formulate the above "artistic creation" process under a facial similarity measurement and parameter searching paradigm by solving an optimization problem over a large set of physically meaningful facial parameters. To effectively minimize the distance between the created face and the real one, two loss functions, i.e. a "discriminative loss" and a "facial content loss", are specifically designed. As the rendering process of a game engine is not differentiable, a generative network is further introduced as an "imitator" to imitate the physical behavior of the game engine so that the proposed method can be implemented under a neural style transfer framework and the parameters can be optimized by gradient descent. Experimental results demonstrate that our method achieves a high degree of generation similarity between the input face photo and the created in-game character in terms of both global appearance and local details. Our method has been deployed in a new game last year and has now been used by players over 1 million times.
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引用它的顶会 Paper12
- Fast and Robust Face-to-Parameter Translation for Game Character Auto-CreationTianyang Shi, Zhengxia Zou, Yi Yuan, Changjie FanAAAI 2020 · 被引用 38 次
- MeInGame: Create a Game Character Face from a Single PortraitJiangke Lin, Yi Yuan, Zhengxia ZouAAAI 2021 · 被引用 35 次
- Neutral Face Game Character Auto-Creation via PokerFace-GANTianyang Shi, Zhengxia Zou, Xinhui Song, Zheng Song 等ACM MM 2020 · 被引用 13 次
- Bring Your Own Character: A Holistic Solution for Automatic Facial Animation Generation of Customized CharactersZechen Bai, Peng Chen, Xiaolan Peng, Lu Liu 等IEEE VR 2024 · 被引用 8 次
- ASM: Adaptive Skinning Model for High-Quality 3D Face ModelingKai Yang, Hong Shang, Tianyang Shi, Xinghan Chen 等ICCV 2023 · 被引用 8 次
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