Animatable 3D Gaussian: Fast and High-Quality Reconstruction of Multiple Human Avatars
Yang Liu, Xiang Huang, Minghan Qin, Qinwei Lin, Haoqian Wang
摘要
Neural radiance fields are capable of reconstructing high-quality drivable human avatars but are expensive to train and render and not suitable for multi-human scenes with complex shadows. To reduce consumption, we propose Animatable 3D Gaussian, which learns human avatars from input images and poses. We extend 3D Gaussians to dynamic human scenes by modeling a set of skinned 3D Gaussians and a corresponding skeleton in canonical space and deforming 3D Gaussians to posed space according to the input poses. We introduce a multi-head hash encoder for pose-dependent shape and appearance and a time-dependent ambient occlusion module to achieve high-quality reconstructions in scenes containing complex motions and dynamic shadows. On both novel view synthesis and novel pose synthesis tasks, our method achieves higher reconstruction quality than InstantAvatar with less training time (1/60), less GPU memory (1/4), and faster rendering speed (7x). Our method can be easily extended to multi-human scenes and achieve comparable novel view synthesis results on a scene with ten people in only 25 seconds of training.
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引用它的顶会 Paper16
- 3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian SplattingZhiyin Qian, Shaofei Wang, Marko Mihajlovic, Andreas Geiger 等CVPR 2024 · 被引用 131 次
- TranSplat: Generalizable 3D Gaussian Splatting from Sparse Multi-View Images with TransformersChuanrui Zhang, Yingshuang Zou, Zhuoling Li, Minmin Yi 等AAAI 2025 · 被引用 64 次
- Human Gaussian Splatting: Real-Time Rendering of Animatable AvatarsArthur Moreau, Jifei Song, Helisa Dhamo, Richard Shaw 等CVPR 2024 · 被引用 55 次
- GaussianTalker: Real-Time Talking Head Synthesis with 3D Gaussian SplattingKyusun Cho, Joungbin Lee, Heeji Yoon, Yeobin Hong 等ACM MM 2024 · 被引用 52 次
- Gaussian Blending Unit: An Edge GPU Plug-in for Real-Time Gaussian-Based Rendering in AR/VRZhifan Ye, Yonggan Fu, Jingqun Zhang, Leshu Li 等HPCA 2025 · 被引用 18 次
它引用的顶会 Paper27
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 被引用 4,089 次
- Neural Sparse Voxel FieldsLingjie Liu, Jiatao Gu, Kyaw Zaw Lin, Tat-Seng Chua 等NeurIPS 2020 · 被引用 1,535 次
- PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human DigitizationShunsuke Saito, Zeng Huang, Ryota Natsume, Shigeo Morishima 等ICCV 2019 · 被引用 1,411 次
- PlenOctrees for Real-time Rendering of Neural Radiance FieldsAlex Yu, Ruilong Li, Matthew Tancik, Hao Li 等ICCV 2021 · 被引用 1,284 次
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