Wild-GS: Real-Time Novel View Synthesis from Unconstrained Photo Collections
Jiacong Xu, Yiqun Mei, Vishal M. Patel
摘要
Photographs captured in unstructured tourist environments frequently exhibit variable appearances and transient occlusions, challenging accurate scene reconstruction and inducing artifacts in novel view synthesis. Although prior approaches have integrated the Neural Radiance Field (NeRF) with additional learnable modules to handle the dynamic appearances and eliminate transient objects, their extensive training demands and slow rendering speeds limit practical deployments. Recently, 3D Gaussian Splatting (3DGS) has emerged as a promising alternative to NeRF, offering superior training and inference efficiency along with better rendering quality. This paper presents Wild-GS, an innovative adaptation of 3DGS optimized for unconstrained photo collections while preserving its efficiency benefits. Wild-GS determines the appearance of each 3D Gaussian by their inherent material attributes, global illumination and camera properties per image, and point-level local variance of reflectance. Unlike previous methods that model reference features in image space, Wild-GS explicitly aligns the pixel appearance features to the corresponding local Gaussians by sampling the triplane extracted from the reference image. This novel design effectively transfers the high-frequency detailed appearance of the reference view to 3D space and significantly expedites the training process. Furthermore, 2D visibility maps and depth regularization are leveraged to mitigate the transient effects and constrain the geometry, respectively. Extensive experiments demonstrate that Wild-GS achieves state-of-the-art rendering performance and the highest efficiency in both training and inference among all the existing techniques.
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引用它的顶会 Paper25
- DeRainGS: Gaussian Splatting for Enhanced Scene Reconstruction in Rainy EnvironmentsShuhong Liu, Xiang Chen, Hongming Chen, Quanfeng Xu 等AAAI 2025 · 被引用 25 次
- Micro-macro Wavelet-based Gaussian Splatting for 3D Reconstruction from Unconstrained ImagesYihui Li, Chengxin Lv, Hongyu Yang, Di HuangAAAI 2025 · 被引用 14 次
- Distractor-free Generalizable 3D Gaussian SplattingYanqi Bao, Jing Liao, Jing Huo, Yang GaoICLR 2026 · 被引用 9 次
- Robust Neural Rendering in the Wild with Asymmetric Dual 3D Gaussian SplattingChengqi Li, Zhihao Shi, Yangdi Lu, Wenbo He 等NeurIPS 2025 · 被引用 7 次
- MS-GS: Multi-Appearance Sparse-View 3D Gaussian Splatting in the WildDeming Li, Kaiwen Jiang, Yutao Tang, Ravi Ramamoorthi 等NeurIPS 2025 · 被引用 7 次
它引用的顶会 Paper44
- High-Resolution Image Synthesis with Latent Diffusion ModelsRobin Rombach, Andreas Blattmann, Dominik Lorenz, Patrick Esser 等CVPR 2022 · 被引用 13,123 次
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 被引用 4,089 次
- Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman 等ICCV 2021 · 被引用 2,700 次
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan 等CVPR 2022 · 被引用 1,603 次
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