ReGS: Reference-based Controllable Scene Stylization with Gaussian Splatting
Yiqun Mei, Jiacong Xu, Vishal M. Patel
摘要
Referenced-based scene stylization that edits the appearance based on a content-aligned reference image is an emerging research area. Starting with a pretrained neural radiance field (NeRF), existing methods typically learn a novel appearance that matches the given style. Despite their effectiveness, they inherently suffer from time-consuming volume rendering, and thus are impractical for many real-time applications. In this work, we propose ReGS, which adapts 3D Gaussian Splatting (3DGS) for reference-based stylization to enable real-time stylized view synthesis. Editing the appearance of a pretrained 3DGS is challenging as it uses discrete Gaussians as 3D representation, which tightly bind appearance with geometry. Simply optimizing the appearance as prior methods do is often insufficient for modeling continuous textures in the given reference image. To address this challenge, we propose a novel texture-guided control mechanism that adaptively adjusts local responsible Gaussians to a new geometric arrangement, serving for desired texture details. The proposed process is guided by texture clues for effective appearance editing, and regularized by scene depth for preserving original geometric structure. With these novel designs, we show ReGs can produce state-of-the-art stylization results that respect the reference texture while embracing real-time rendering speed for free-view navigation.
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引用它的顶会 Paper6
- CLIPGaussian: Universal and Multimodal Style Transfer Based on Gaussian SplattingKornel Howil, Joanna Waczynska, Piotr Borycki, Tadeusz Dziarmaga 等NeurIPS 2025 · 被引用 11 次
- MS-GS: Multi-Appearance Sparse-View 3D Gaussian Splatting in the WildDeming Li, Kaiwen Jiang, Yutao Tang, Ravi Ramamoorthi 等NeurIPS 2025 · 被引用 7 次
- Stylos: Multi-View 3D Stylization with Single-Forward Gaussian SplattingHanzhou Liu, Jia Huang, Mi Lu, Srikanth Saripalli 等ICLR 2026 · 被引用 4 次
- Tune-Your-Style: Intensity-Tunable 3D Style Transfer with Gaussian SplattingYian Zhao, Rushi Ye, Ruochong Zheng, Zesen Cheng 等ICCV 2025 · 被引用 3 次
- A3GS: Arbitrary Artistic Style into Arbitrary 3D Gaussian SplattingZhiyuan Fang, Rengan Xie, Xuancheng Jin, Qi Ye 等ICCV 2025 · 被引用 1 次
它引用的顶会 Paper47
- 3D Gaussian Splatting for Real-Time Radiance Field RenderingBernhard Kerbl, Georgios Kopanas, Thomas Leimkühler, George DrettakisSIGGRAPH 2023 · 被引用 5,687 次
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 被引用 4,089 次
- Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Matthew Tancik, Peter Hedman 等ICCV 2021 · 被引用 2,700 次
- Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance FieldsJonathan T. Barron, Ben Mildenhall, Dor Verbin, Pratul P. Srinivasan 等CVPR 2022 · 被引用 1,603 次
- Neural Sparse Voxel FieldsLingjie Liu, Jiatao Gu, Kyaw Zaw Lin, Tat-Seng Chua 等NeurIPS 2020 · 被引用 1,535 次
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