ReNeRF: Relightable Neural Radiance Fields with Nearfield Lighting
Yingyan Xu, Gaspard Zoss, Prashanth Chandran, Markus Gross, Derek Bradley, Paulo F. U. Gotardo
摘要
Recent work on radiance fields and volumetric inverse rendering (e.g., NeRFs) has provided excellent results in building data-driven models of real scenes for novel view synthesis with high photorealism. While full control over viewpoint is achieved, scene lighting is typically "baked" into the model and cannot be changed; other methods only capture limited variation in lighting or make restrictive assumptions about the captured scene. These limitations prevent the application on arbitrary materials and novel 3D environments with complex, distinct lighting. In this paper, we target the application scenario of capturing high-fidelity assets for neural relighting in controlled studio conditions, but without requiring a dense light stage. Instead, we leverage a small number of area lights commonly used in photogrammetry. We propose ReNeRF, a relightable radiance field model based on the intuitive and powerful approach of image-based relighting, which implicitly captures global light transport (for arbitrary objects) without complex, error-prone simulations. Thus, our new method is simple and provides full control over viewpoint and lighting, without simplistic assumptions about how light interacts with the scene. In addition, ReNeRF does not rely on the usual assumption of distant lighting – during training, we explicitly account for the distance between 3D points in the volume and point samples on the light sources. Thus, at test time, we achieve better generalization to novel, continuous lighting directions, including nearfield lighting effects.
问问这篇 Paper
智能体会读完全文。
Lune 把这篇 Paper 索引到了每一个公式,引用它的顶会 Paper 也一样。你提问,回答直接引用原文。
引用它的顶会 Paper15
- Relightable Gaussian Codec AvatarsShunsuke Saito, Gabriel Schwartz, Tomas Simon, Junxuan Li 等CVPR 2024 · 被引用 85 次
- ProEdit: Simple Progression is All You Need for High-Quality 3D Scene EditingJun-Kun Chen, Yu-Xiong WangNeurIPS 2024 · 被引用 18 次
- BecomingLit: Relightable Gaussian Avatars with Hybrid Neural ShadingJonathan Schmidt, Simon Giebenhain, Matthias NießnerNeurIPS 2025 · 被引用 9 次
- MetaGS: A Meta-Learned Gaussian-Phong Model for Out-of-Distribution 3D Scene RelightingYumeng He, Yunbo WangNeurIPS 2025 · 被引用 7 次
- Practical Inverse Rendering of Textured and Translucent AppearancePhilippe Weier, Jérémy Riviere, Ruslan Guseinov, Stephan J. Garbin 等SIGGRAPH 2025 · 被引用 3 次
它引用的顶会 Paper27
- Instant neural graphics primitives with a multiresolution hash encodingThomas Müller, Alex Evans, Christoph Schied, Alexander KellerSIGGRAPH 2022 · 被引用 4,089 次
- NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view ReconstructionPeng Wang, Lingjie Liu, Yuan Liu, Christian Theobalt 等NeurIPS 2021 · 被引用 2,500 次
- Plenoxels: Radiance Fields without Neural NetworksSara Fridovich-Keil, Alex Yu, Matthew Tancik, Qinhong Chen 等CVPR 2022 · 被引用 1,237 次
- Efficient Geometry-aware 3D Generative Adversarial NetworksEric R. Chan, Connor Z. Lin, Matthew A. Chan, Koki Nagano 等CVPR 2022 · 被引用 984 次
- UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View ReconstructionMichael Oechsle, Songyou Peng, Andreas GeigerICCV 2021 · 被引用 885 次
相关 Paper
- IllumiNeRF: 3D Relighting Without Inverse RenderingXiaoming Zhao, Pratul P. Srinivasan, Dor Verbin, Keunhong Park 等NeurIPS 2024 · 被引用 34 次
- VDN-NeRF: Resolving Shape-Radiance Ambiguity via View-Dependence NormalizationBingfan Zhu, Yanchao Yang, Xulong Wang, Youyi Zheng 等CVPR 2023
- ROGR: Relightable 3D Objects using Generative RelightingJiapeng Tang, Matthew Levine, Dor Verbin, Stephan J. Garbin 等NeurIPS 2025 · 被引用 8 次
- ReLight My NeRF: A Dataset for Novel View Synthesis and Relighting of Real World ObjectsMarco Toschi, Riccardo De Matteo, Riccardo Spezialetti, Daniele De Gregorio 等CVPR 2023
- Artist-Friendly Relightable and Animatable Neural HeadsYingyan Xu, Prashanth Chandran, Sebastian Weiss, Markus Gross 等CVPR 2024 · 被引用 2 次
