ProEdit: Simple Progression is All You Need for High-Quality 3D Scene Editing
Jun-Kun Chen, Yu-Xiong Wang
摘要
This paper proposes ProEdit - a simple yet effective framework for high-quality 3D scene editing guided by diffusion distillation in a novel progressive manner. Inspired by the crucial observation that multi-view inconsistency in scene editing is rooted in the diffusion model's large feasible output space (FOS), our framework controls the size of FOS and reduces inconsistency by decomposing the overall editing task into several subtasks, which are then executed progressively on the scene. Within this framework, we design a difficulty-aware subtask decomposition scheduler and an adaptive 3D Gaussian splatting (3DGS) training strategy, ensuring high quality and efficiency in performing each subtask. Extensive evaluation shows that our ProEdit achieves state-of-the-art results in various scenes and challenging editing tasks, all through a simple framework without any expensive or sophisticated add-ons like distillation losses, components, or training procedures. Notably, ProEdit also provides a new way to control, preview, and select the"aggressivity"of editing operation during the editing process.
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引用它的顶会 Paper5
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- InterGSEdit: Interactive 3D Gaussian Splatting Editing with 3D Geometry-Consistent Attention PriorMinghao Wen, Shengjie Wu, Kangkan Wang, Dong LiangICCV 2025 · 被引用 5 次
- DEGauss: Defending Against Malicious 3D Editing for Gaussian SplattingLingzhuang Meng, Mingwen Shao, Yuanjian Qiao, Xiang LvNeurIPS 2025 · 被引用 4 次
- Variation-aware Flexible 3D Gaussian EditingHao Qin, Yukai Sun, Meng Wang, Ming Kong 等ICLR 2026 · 被引用 3 次
- 3DGS-Drag: Dragging Gaussians for Intuitive Point-Based 3D EditingJiahua Dong, Yu-Xiong WangICLR 2025
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